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November 10, 2008

400 Gold a Day No Hack

No hack is needed for this!



What you need?.

Level 60 mage with fairly good equipment (like Magister's set or so)



How to?

Travel to Stratholme FRONT entrance (the one who looks like stormwind)

then get inside.

kill the 5 normal mobs there anyway you want.



Then?

since there is bars on the exits you godda reset like this.



Invite someone, make him/her the Group leader, disband, logout, log-in.

Now it should be resetted. You can only reset an instance 5 times in 1 hour.



i farmed 400g like this on 1 day and you can find some neat EPIC's etc.

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Faster flag running's in BGs

** Seasonal Exploit **

I wanted to mention to you all that while the Halloween event is going on, you can use Wisp Form and run flags in WSG at Wisp speed. It actually makes quite a bit of difference since no one can catch you if you have a lead on them.


1. Trick or treat from any Innkeeper and receive one of these two items

- http://www.thottbot.com/?i=52279
- http://www.thottbot.com/?i=52249

2. Cast it on Flag Runner.


Note - the flag carrier will not be able to attack or cast spells, best class to do this is a Warrior with a shield equipped, and a Priest assisting.

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November 8, 2008

PvE Warrior Solo Template

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Warrior solo PvE(this is a 2H template do not try this with 1H/Shield)

Arms Talents - 20 points

(58-59-60)Improved Heroic Strike - rank 3/3

(41-42-43-44-45)Deflection - rank 5/5

(48-49-50)Improved Rend - rank 3/3

(46-47)Improved Charge - rank 2/2

(51-52)Improved Overpower - rank 2/2

(53-54-55)Deep Wounds - rank 3/3

(56-57)Impale - rank 2/2

 

Fury Talents - 31 points

(10-11-12-13-14)Booming Voice - rank 5/5

(15-16-17-18-19)Cruelty - rank 5/5

(20)Piercing Howl - rank 1/1

(34)Blood Craze - rank 1/3

(21-22-23-24-25)Improved Battle Shout - rank 5/5

(32-33)Improved Execute - rank 2/2

(26-27-28-29-30)Enrage - rank 5/5

(31)Death Wish - rank 1/1

(35-36-37-38-39)Flurry - rank 5/5

(40)Bloodthirst - rank 1/1

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November 7, 2008

World of Warcraft Arena Season 4 will end soon

forums in Europe, Season four of the Arena will end in less than two weeks, on October 14.

Once Season 4 ends, teams and ratings will carry over so that players still get to earn points and purchase gear until Wrath of the Lich King launches on November 13. Also, note that October 14 is only a tentative date, as Wryxian explains:

We re currently planning to end the fourth Arena season on October 14, 2008, and as always — this date could easily change.

This Arena Season is only ending in respect to the ladder, meaning we'll be taking a snapshot of the season's ladder and then go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week.


It's very important for players who feel that they may be eligible for the arena-specific title and/or Armored Nether Drake to refrain from transferring their character to another realm between the date outlined above, and when the end-of-season rewards are physically awarded.


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Source: wow.qj.net

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November 6, 2008

Kharazan Attunement

Summary:
Kharazan is a 10 man raid instance which consists of 13 new bosses. It is the greatest challenge of any raid or instance we have ever done yet. Being limited to 10 people, it will require for each and everyone of us to display our individual skills as well as working together as a team. There will be lots of blood shed, and everyone is given a fair warning of the circumstances.
Getting attuned to kharazan is not a mission that any ordinary group of people can complete. It is a test of will, strength, and endurance that only the best will be able to overcome.

Lets get started with the attunement process:

There are 2 prerequisite quests to complete before you are able to receive the attunement chain. They are both accessable at lvl 68 through Archmage Alturus located outside of karazhan in Deadwind Pass (Azeroth):

A. Arcane Disturbances -
Archmage will ask you to locate the Underground Pond, and Underground well. This is a simple task, Both are located near each other. The Underground well is located about 20 steps west of the archmage in one of the destroyed houses with unliving residents roaming around. You will find some stairs that lead to an underground cellar, Its fairly small so finding the well shouldn't be too difficult. In the direct opposite location of the stairs that lead to the underground well, there is a replica of stairs that will lead you to the underground pond. All you need to do is walk near the pond and well to complete the quest objectives.

B. Restless Activity -
Archmage will ask you to collect 10 ghostly essences off of the ghosts and unliving residents that roam around the cellar and general area. These are about a 30% drop rate and very easy to complete in a 2-3 man group. They are also scattered throught the path to the underground pond and well, so you can complete both quests at the same time.

Once both of these quests are completed, return to the Archmage and he will give you the starting quest to Karazhan attunement called:

1. Contact from Dalaran -
You simply travel to Dalaran, north of southshore and talk to Archmage cedric. He is north of Dalaran by the lake. (Approx 17,54 with coords)

Archmage Cedric will then give you a quest to speak to Khadgar in shattrah city.

2. Khadgar -
Khadgar is located in the center of the upper level of shattrah city. He is the Npc that you get to choose Aldor or Scryer Rep from.

Khadgar will then give you the next quest.

3. Entry into Karazhan -
This will require a good 5 man team capable of clearing the Shadow Labirynth located in Achindoun, Terokkar Forest. The key for this instance is dropped off of the final boss in sethekk halls located in Achindoun, Terokkar Forest or can be opened by a maxed out lockpicking rogue. It's not extremely difficult compared to the other 5 mans you will be required to complete for the rest of the key, but the last boss is what makes it complicated. The Arcane Container which contains the Key fragment u need is located behind the Final boss of the Shadow lab Murmur. You must kill Murmur to be able to open the container and take the key. You can look up boss strats for murmur at wowhead, which is an awesome database and source of information for all Burning Crusade bosses and quests.

Once the First key fragment is obtained, return to khadgar and he will give you the next quest.

4. The Second and Third Fragments -
For this Quest, you must obtain 2 more key fragments, One of which is located inside the SteamVault, Coilfang Reservoir Zangarmarsh, and The other in Arcatraz, Tempest Keep Netherstorm. (You will need a flying mount to access this instance or a lock to summon you to the entrance)
The Key in steamvault is a bit tricky to recover. It is actually soloable as a rogue. A 5 man group can clear the main room, and Right before Hydromancer Thespia's room (First boss who you are not required to kill) there is a giant lake to the right. Jump into the lake and swim to the bottom. Right at the bottom you will see the arcane container which contains the Second Key Fragment. Collect it and move to the second part of the quest.
The key in arcatraz is very simple to find. The problem is getting into arcatraz, since it requires a major chain quest to obtain the key and a flying mount to get there. The easiest thing to do would be to have a rogue lockpick the door for you instead of doing the Tedious chain for the key. Once inside, you must clear the first and second rooms, Third room contains the first boss and a bunch of mobs that are all optional to kill. You will see a ramp in the third room. Take it and it will lead you upstairs into the fourth room. Just to the right of the entrance to the fourth room you wil lsee the Arcane container which contains the Third key fragment. Collect it and head back to khadgar.

5. The Master's Touch -
From our exeperience, this is by far the most difficult 5 man iv'e done. If you haven't been to The Caverns of time yet, you will be required to complete the Old Hillsbrad Foothills quest of rescuing Warcheif Thrall before you can enter the Black Morass and talk to medivh to complete the quest. The old hillsbrad is a simple lvl 66-65 instance that contains an escort quest to unlock the black morass.
WARNING: Before entering the Black Morass, you must ensure that you are in a great group with raiding specced players. There is an extremely difficult event that takes place, which is the gretest test of strength you will face in this quest line. ITs pretty self explanatory, but u will be required to defend medivh from an infinite amount of spawning mobs as he attempts to open the dark portal. There are 18 rifts, and a major boss on the 6th, 12th, and 18th rift. Like we said, its extremely difficult and you must be in a good group to complete this. Pugs will not cut it.

Upon completion of this quest, you will be redirected to return to Khadgar once more.

6. Return to Khadgar -
Khadgar will restore the Key, and ask you to return to Archmage Alturius in Karazhan once more.

7. The Violet Eye -
This is the quest that will ask you to return to Archmage Alturius in Karazhan once more.

Upon completion of The violet eye, You will now be granted access into Karazhan. Congradulation on completing the Attunement!
From this point, there is another chain that Archmage Alturius gives you to talk to someone inside the instance. You will be able to complete this in your first 10 man Karazhan raid.

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Priest Grinding guide 1-60

Summary:
Do very, very few quests from level 30 to level 52. Then do quests as quickly as you possibly can until you ding at 60.

Levels: 21, 22, 23, 24
Where: Southeast Duskwood (Tranquil Gardens Cemetary)
Mobs: Level 21-23 Skeleton Warriors/Mages
Comments: The area is packed with mobs and has a fast respawn rate. Should get around 18,000 EXP/hour here. Do the quest titled 'The Night Watch' because it is a really good grinding quest.

Levels: 24, 25, 26
Where: Northwest Duskwood (Raven Hill Cemetary)
Mobs: Level 23-25 Skeletal Fiends/Horrors
Comments: If this area is packed with players, you can always jump over to the Ghoul area north of the Skeleton area. Watch out for Mor'Ladim. The second 'Night Watch' quest is here. Raven Hill is rather far away from the graveyard; don't die as you will have a long walk.

Levels: 26, 27, 28, 29
Where: Duskwood
Mobs: Level 27-29 Ghouls (Raven Hill Cemetary/Catacombs), Level 26-30 Ogres (Ogre Mound)
Comments: I'm sorta at a loss about what to say for these levels. The Worgen quest gives a 24.2 dps wand (if you didn't do BFD) and the Bride of the Embalmer quest gives a 7 INT/7 SPR pair of shoulders. Do whatever for these levels, but if you're going to quest it up in Duskwood, do bunches of quests at a time to minimize travel time. Set your hearth to Darkshire, also.

Levels: 29, 30, 31, 32
Where: Northeast Duskwood (Manor Mismantle)
Mobs: Level 29-30 Fetid Corpses
Comments: There are two treasure chests here (one in the middle of the area, one in the house). Be careful of Stalvan inside the house; stay away from him since he curses you. You'll need to remove the disease these zombies give you. You'll get lots of wool and a bit of silk from here.

Levels: 33, 34
Where: East Desolace (Kolkar Village)
Mobs: Level 31-34 Centaurs
Comments: There is one grind quest here for Centaur Ears, and the quest reward is a 7 SPR ring. You can easily get a ton of silk and mageweave here. Level 33-36 were the slowest leveling paces and the most painful. I'm wondering if there are better places to grind than in Desolace (e.g., Arathi trolls perhaps?). If you want my personal opinion, avoid Stranglethorn Vale, especially if you are on a PvP server as you will not get anything done quickly.

Levels: 35, 36
Where: Southeast Desolace (Magram Village)
Mobs: Level 32-36 Centaurs
Comments: This can be a tough area to grind in, if you let it be. You have to find the correct spot and just get in a groove. For me, I used the spot on the map where the land juts into the lake to form a peninsula. There is a small tower near, and you can cross the bridge and kill the mobs on the island if you would like. Beware and avoid the Pack Leaders at all costs (they spell easy death). Figure out their movement paths so that you can avoid them.

Levels: 37, 38, 39, 40
Where: Northwest Badlands (Dustbowl)
Mobs: Level 37-39 Lesser Rock Elementals
Comments: Your greatest grinding will probably take place here. Your mount money will come from here. Elemental Earths sell for 75 silver to 1 gold a piece on the auction house on my server, and stacks of 20 Solid Stone sell for 1.5 gold to 2 gold. Make use of the auction house! At level 40, I had about 200 gold thanks to Badlands. The Elemental Earths are also good if you are a tailor (powerlevel your tailoring skill with the Earthen Vest pattern. There is also a grind quest for the Lesser Rock Elementals. IMPORTANT NOTE: Make sure you are NOT using a nature-based wand. Elementals are IMMUNE to nature damage. If you are an enchanter, you can craft yourself a Greater Mystic Rod (level 175).

Levels: 39, 40, 41, 42
Where: South Badlands (Mirage Flats)
Mobs: Level 39-40 Rock Elementals
Comments: These guys are located very south in the mountain area. Another grind quest here. You'll continue to get fast experience and make big money here. The only downside to grinding these Elementals in Badlands is that you won't have much mageweave (if you're a tailor). At level 40, your EXP/hour will shoot up to around 30,000!

Levels: 42, 43, 44, 45
Where: Southwest Badlands (Camp Something)
Mobs: Level 42-44 Greater Rock Elementals
Comments: There are two areas with these guys, one to the east of the Ogre cave and one to the west. The eastern area in the hills is the larger of the two and works best for grinding. The area is circular, so you can just go around in circles over and over again. If the eastern area becomes packed with players, you can switch back and forth between the two areas easily. Also, there is another grinding quest here.

Levels: 45, 46, 47
Where: East Tanaris (Lost Rigger Cove)
Mobs: Level 44-45 Southsea Pirates
Comments: After 9 levels in Badlands, you finally get some change of scenery. This area can be have quite a few players around, so you'll need to be fast. As a Shadowpriest, you should kill (and recover) things FAST, so you grind very well in crowded areas. There are five quests of note here, most of them starting in Steamwheedle Port (Northeast of Gadgetzan). There's a pirate hats quest, two WANTED quests worth doing, a grind quest, a ship schedule quest, etc. The map fragments quest and the Find OOX-117 quests are NOT worth doing, by the way. You'll get decent Mageweave cloth here. Grind both inside the fenced area and outside it, just wherever there are respawns. Work your way around.

Levels: 48, 49, 50
Where: Southwest Tanaris (Thistleshrub Valley)
Mobs: Level 47-50 Thistleshrubs
Comments: More elementals (so don't use that nature-damage wand). These are great for alchemists since they drop Gromsblood, Blindweed, Ghost Mushrooms, etc. The Rootshapers go down VERY quickly for mobs at this level (low 2000s HP). There are two quests here (both in Gadgetzen, one is for Noggenfogger). I experienced a high green drop rate here and even found a purple (Flurry Axe sold for 300 gold). You should be hitting 33,000 EXP/hour here.

Levels: 51, 52
Where: Southwest Western Plaguelands (Sorrow Hill)
Mobs: Level 50-52 Skeletons/Ghouls
Comments: This is very tricky grinding. This area will be very crowded, so you may not want to grind here at all. For these levels, I sometimes logged on late at night and did these when the server population was low. This area is very streaky. For a few hours one night at like 7pm, I grinded totally undisturbed. It is a great area since the mobs are weak, you get Runecloth, Scourgestones for Argent Dawn reputation (keep that A.D. Commission equipped!), etc. Right near a graveyard if you die. You also might want to consider grinding in Felwood for Timbermaw reputation or even for Felcloth during these levels, but that will probably be just as crowded.

Levels: 52, 53, 54
Where: Un'Goro
What: Quests, Level 52-54 Tar Lords/Lurkers
Comments: I held off on Un'Goro until level 53 for a reason. On my last character, I quested in Un'Goro starting at level 50, but I found I was unable to do half the quests and by the time I reached level 54-56, I was dry on quests everywhere. The Tar Lords/Lurkers are EXCELLENT to grind since they drop Living Essences (which you can either use for Timbermaw recipes, Hide of the Wild, or just the auction house). These elementals drop herbs also. This spot's very near the camp (vendor/repair). It is important to note, however, that you should begin doing quests again. Do all of the quests in Un'Goro with few exceptions. You probably don't want to do the entire Linken Chain since it involves a lot of travelling, but you can do the first few parts before giving up on the chain. Be wary of the Pterodax quests. Don't spend a lot of time on them. Try to keep an eye out for Pterodaxes while you're riding around like an idiot collecting soil (for a quest in Darnassus, if you're ever near there) and crystals.

Level: 55
Where: Felwood
What: Quests, Level 48-50 Furbolgs/Level 51-52 Satyrs
Comments: Felwood is a tricky zone, but many of the quests here are worth the travel if you do and turn in several at once. While crisscrossing across Felwood, I completed the Timbermaw Ally quest several times. You will want at least Unfriendly reputation so that you can access Winterspring. The Satyrs drop Felcloth, but these areas will be crowded with farmers. In my experience, the northern area (Jadefire Run) was very crowded, but the southern area wasn't. You can probably get 3/4 of a level out of Felwood. Note that the quest where you have to explore the craters and kill 2 Entropy Beasts (or whatever) is incorrectly marked elite (you can solo it just fine).

Levels: 55, 56
Where: Winterspring
What: Quests, Level 53-56 Winterfall Furbolgs, Level 55-58 Yetis
Comments: Felwood and Winterspring go hand-in-hand, and you'll run back and forth between them a lot. When you reach Winterspring the first time, you should have two quests from Un'Goro that direct you to Donova Snowden. Most of the quests here are pretty easy and straightforward. The Yeti-Fur one is a bit difficult, so try not to focus on it in particular. Try to do it gradually as you ride around Winterspring. If you can catch the furbolg areas free in the western part of the zone, you can grind there for easy EXP and reputation (the Totemics are very weak). The Yetis in the eastern regions and caves are great grinding as well. Note that for the Winterfall Runner quest, there is one Winterfall Runner in Deadwood Village in Felwood that you can kill to obtain the package (so you don't have to run around searching for those three runners). Also, the Recipe: Mooncloth pattern can be bought from a vendor in Everlook.

Levels: 56, 57
Where: Western Plaguelands
What: Quests
Comments: Western Plaguelands is most definitely an awesome zone in the game. There are so many quests here in such a small zone. Do all four of the cauldron quests. Try to get a group for Araj. At level 56, I was able to do the 'All Along The Watchtowers' quest without aggroing the elite inside the towers (inch up to the door slowly). There are a couple quests that start in the Inn in Andorhall. At the first farm, there is a ghost inside the house that starts a line of quests. At the second farm, there is a diary on the floor in the barn that starts a line of quests. At the third farm, there is a dead druid in one of the houses that starts a line of quests.

Additionally, there is a lone human in the northern part of this zone that starts a line of quests dealing with the Scarlet Crusaders. The final quest in this line is probably one of the best quests in World of Warcraft. Tip on soloing it– PW:Fort, Inner Fire, PW:S, jump on your mount, ride like hell through Hearthglen, use Psychic Scream at the bottom of the tower where the two Paladins are, renew/shield yourself going up the tower, make sure you get credit for the quest at the top of the tower, jump off so that you land on the wall beneath and don't take as much damage, use a potion/Desperate Prayer if applicable, run like hell out of Hearthglen. 6200 EXP and 1.75 gold quest reward. I was averaging about 50,000-53,000 EXP/hour during this time.

Levels: 57, 58
Where: Eastern Plaguelands
What: Quests
Comments: Tirion's quests are nice and lead to the eventual 'Of Family' quest in Scarlet Strat (which gives an AWESOME cape). They are grueling and take a while, but they are well worth the EXP and the latter quests in the line. Be very careful of the quest 'Of Forgotten Memories.' It is very unlikely that you can solo it. Slowly make your way toward Light Chappel's Hill, killing all the Bats/Hounds/Grubs and doing a couple Darrowshire quests. There are a lot of Bats concentrated near the Marris Steed, and a lot of Grubs Northeast of that tower near there. Avoid the quest where you have to explode the eight Ziggurauts (takes too long). There are some frustrating quests here where you have to gather a list of supplies or bring something from another zone (e.g., the Fragments of the Past quest where you need Crystal Restore from the Northern Pylon in Un'Goro and a quest item from outside Dire Maul). You'll probably want to avoid these quests. You'll dip down to 40,000 EXP/hour here, but that's still pretty good.

Levels: 58, 59, 60
Where: Silithus
What: Quests, Level 57-58 Rock Elementals, Level 58-60 Twilight Cultists
Comments: Find a group to do all of the elite Hive quests at once, and you'll get nearly half a level upon completion of all of the quests. You'll be grouping a lot in Silithus. You can grind Scorpids for Scorpid Blood drops if you want, or the Rock Elementals for Essences of Earth. The Twilight Cultist camps will probably be crowded with people farming gear/tablets, but then again this entire zone is packed but very fun!

In conclusion:
If you plan on healing in end game raids, you'll probably want some variation of Disc/Holy (31/20 or 26/25 seem to be the two most popular versions). If you want to respec, you can do this at any time after about level 56, but I recommend just rushing through to level 60 while you're still Shadow. Also, you might want to PVP your way up to Sergeant for that additional 10% discount before you spec healbot. Of course, you don't have to spec healbot at all. Spec whatever you want.

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November 5, 2008

WoWlympics ongoing at WoWwiki

There's another Olypmics happening apart from the one in Beijing, and this one's much closer to home. WoW Insider is reporting that WoWwiki is holding their very own WoWlympics (wow, that's a lot of wows right there), a scavenger hunt-type contest.

Blizzard will be in cooperation for the event, and so you can win five Wrath of the Lich King US Beta keys, 20 WorldWide Invitational cards containing codes for EU Beta keys and the Tyrael vanity pet. Both beta keys can be converted for use between regions as necessary.

The WoWlympicks kicked off with Clopper Wizbang asking players to search the site for five missing items. Each are located on a WoWwiki page and clues are provided along the way. Now, each of these missing items you have to locate is worth one entry to the WoWlympics sweepstakes, with a bonus three entries if you find all five. This adds up to a total of eight entries eligible for the grand draw.

The event runs until August 25. To join, just follow the source link provided below. That should lead you to the official WoWlypmics page. Good luck!


Other WoW events:

Source: wow.qj.net

BlizzCon opt-in lottery ticket system goes live
BlizzCon - Image 1 If you were lucky enough to register a Blizzard account before August 12 (despite Blizzard's website being plagued by massive downtimes), then you're in for more luck! It's just been announced that the opt-in lotteries are now open.

The lottery period starts today, Wednesday, August 20, and will be ending on August 24, 11:59 P.M., PDT. All you have to do is log on to the Blizzard Account Management page any time within the lottery period. By the end of which, 1500 accounts will be picked out from the bunch and be awarded with a chance to get two tickets to the BlizzCon event.

Be advised that simply logging on will already give you a chance to be one of those lucky 1500 winners to be picked out. And since you're already logged on at that time, it might be best to double check your contact information too and update it if necessary.


Related articles:

Source: wow.qj.net

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Rumor : E3 considering going public to revive glory

The E3's been disappointing fans and developers alike, and we all know they need to shake things up or else. Now we hear of a rumor surrounding the games industry event as reported by Kotaku, and it seems like they're thinking of opening it to the public.

There's no official word on this yet - we've heard lots of "official words" regarding changes in the event's format, only to be found absolutely wrong later on - although it's been said that the idea has already been brought forward for discussion by the board of the Entertainment Software Association (ESA).

Instead, what we found as an update on Gamespot is a "No Comment" comment from ESA senior vice president for communications and research, Rich Taylor.

As we do every year, the ESA solicits feedback and direction from exhibitors and attendees on how best to adapt and evolve the E3 Media & Business Summit to ensure it meets their needs. Each element of the Summit is opened for discussion, and that process is ongoing to execute a productive and efficient experience. Regarding today's published reports, the ESA does not comment on rumors and speculation, and will make an announcement about the details and logistics of the 2009 E3 Media & Business Summit at the appropriate time.

There's been some major fallout in E3's circle of pals, like Activision Blizzard who chose to skip the party this year, and instead hold its own event in the same week. That's apart from all the critics who've thrown in their two cents on the current form of E3, such as EA's John Riccitiello, Ubisoft's Laurent Detoc, and EA Sports' Peter Moore.

Let's see if ESA can cook up something that will lure them back for the 2009 E3. Keep it posted here for more updates.


Related E3 2008 news:

Source: wow.qj.net

WoWlympics ongoing at WoWwiki

WoWlympics of WoWwiki - Image 1

There's another Olypmics happening apart from the one in Beijing, and this one's much closer to home. WoW Insider is reporting that WoWwiki is holding their very own WoWlympics (wow, that's a lot of wows right there), a scavenger hunt-type contest.

Blizzard will be in cooperation for the event, and so you can win five Wrath of the Lich King US Beta keys, 20 WorldWide Invitational cards containing codes for EU Beta keys and the Tyrael vanity pet. Both beta keys can be converted for use between regions as necessary.

The WoWlympicks kicked off with Clopper Wizbang asking players to search the site for five missing items. Each are located on a WoWwiki page and clues are provided along the way. Now, each of these missing items you have to locate is worth one entry to the WoWlympics sweepstakes, with a bonus three entries if you find all five. This adds up to a total of eight entries eligible for the grand draw.

The event runs until August 25. To join, just follow the source link provided below. That should lead you to the official WoWlypmics page. Good luck!


Other WoW events:

Source: wow.qj.net

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November 3, 2008

Soloing BRD (Lord Incendius) For Gold

Soloing BRD (sorry if someone else has posted this, I have not seen it) Also, this is my first post, so it may be hard to read, just post questions and I will try and keep an eye on this to answer them.

The best run I have had I got the Fiery Enchant (35g), and the Ace of Elementals (300g+) for about 10 minutes time in the instance. Those prices are on my server.

My main is a rogue so this is written from a rogue point of view, but maybe you could do it with a druid?

Follow the steps to solo Plugger for the Barman Shanker. I am new to this site, but I sure it is posted somewhere here. If not, try www.worldofroguecraft.com it is a decent but limited site (I plan on a couple contributions to them, but posting here first for you guys) :)

The only variation on a Plugger (barman shanker) run is right after the Shadowforge lock. Go up the ramp and then go straight up the second ramp and cross the Ring of Law. You can pickpocket these guys for about 3-4s each if you feel like it. Free money. After crossing, go immediately to your right and see if Pyromancer Loregrain is there.

If he is, kill him. You need to kill him first, if you kill his adds and vanish, they spawn right back. I sap one, then ambush Pyromancer. I eviscerate immediately so that I don’t waste combo points. Then I blind the second add. It will depend on your set up, but I can blade flurry to do them both if I need to. I generally have to use evasion for this fight. I use Instant poison and Mind Numbing. I vanish after the boss and then the two adds are simple by themselves with a sap. I often need a single heal potion for this one.

He has been spawning pretty frequently for me (1 in 3?), and he drops the Fiery Enchant about 30% of the time. Thottbot probably says different, but those are my estimates based on my running it.

Go back through the Ring of Law and continue with the Plugger run. May as well kill him since he is easy, and then the door will open for you to get to Lord Incendius. I recommend killing the little gnomes in the room with the golems too (can't recall name of the room, manufactory?). The gnomes have been known to drop Black Diamonds.

After killing plugger, go out the door and drop down to Incendius’ level. Avoid the elementals with him.

Poisons don’t work so I use Dense Sharpening stones. I have to drink a greater fire resist potion and put on all of my fire resist gear (I am at 127fr). I am far from “epic’d out”. He kicks you, and the lava is death so line up well and go for it. I open with distract and ambush. I have to use my prep for this fight, and both evasions. I have not had to use thistle tea (I trashed the recipe, just got it back) but I am going to start using it. I also end up using my lifestone, whipper root tubers, and a heal potion. I recently added crystal restores, and night dragon’s breath so I am hoping it gets easier.

No lie…it is a tough fight. With the new items I added I think it will go easier but it can be done. The Ace is a pretty rare drop, but a damn nice prize:)

It is fun as hell and gives a nice feeling of accomplishment…and “it’s a rogue thing” which rocks.

Variations…

A short cut to Incendius does not require you to open the shadowforge lock. You jump out the window right before it, drop to the walkway, and can go straight to him.

You can also solo the rock lord in the first area. Time the dogs as they are death to stealthers. He hasn’t dropped much worthwhile for me though:(

The bad news…

Getting out alive is a PAIN, so I usually hearth from there. The damn dogs are just a nightmare on the way out.

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November 2, 2008

Reputation Guide AV Reputation And Rewards

The WOW pvp system awards time and not skill, so if you don't have 12 hours a day for PVP'ing, going for exalted with one of the factions in the battlegrounds, will most likely get you better results gear-wise. The advantage of going for exalted with the BG factions is that your reputation gains aren't reliant on others, as it is with the PVP system, so you can gain rep when you want and it doesn't decay.

There are 3 battlegrounds; Alterac Valley (AV), Arathi Basin (AB) and Warsong Gulch (WG).

Alterac Valley
Alliance gains reputation with the Stormpikes and Horde gain reputation with the Frostwolves. The most interesting rewards are at exalted (of course :D). Reputation gains are as follows (from WOWwiki.com):

Quote: Note that in Alterac Valley all reputation with Stormpike/Frostwolves is shared amoungst all combatants, whether or not they are partied with you or not. However some turns in will give reputation with one of the 4 main primary factions. This faction is not shared.

Stormpike/Frostwolf reputation is gained in the following ways:

Killing the enemy General (300 rep)
Killing the enemy Captain (125 rep)
Killing an enemy Lieutenant or Commander (12 rep)
Killing an enemy Wind Rider (5 rep)
Killing any Enemy Guard (5 rep) *NOTE: This is capped through honored like Argent Dawn, doesn't give rep in exalted*
Killing an enemy player (1 rep), IF you are in the enemy player's threat list. This means that you must have damaged the enemy, buffed or healed a player that damaged the enemy, or debuffed the enemy.
Killing Ivus the Forest Lord or Lok'holar (125 rep)
Destroying an enemy tower (12 rep)
1-time quests (first turnin of each repeatable, capture a tower/mine/graveyard, etc) (~100 rep each, varies)
Repeatable reputation quests

Ram hide/frostwolf hide (2 rep)
Bringing a ram/frostwolf to your stable (1 rep)
Armor Scraps (1 rep for 20 + 10 Ironforge/Orgrimmar for the character)
Storm Crystals/Stormpike Blood (1 rep for 1, 5 rep for 5 + 50 Ironforge/Orgrimmar for the character)
Wind Riders
Sildore/Guse (1 rep)
Vipore/Jeztor (2 rep)
Ichman/Mulverik (5 rep)
At the end of the game, extra rep is gained for each of the following conditions:

Enemy Captain killed (36 rep)
Your Captain is still alive (125 rep)
Enemy tower destroyed (24 rep each)
Enemy Lieutenant/Commander killed (12 rep each)
Controlling an intact tower (12 rep each)
Controlling a graveyard (12 rep each)
Controlling a mine (12 rep each)

The exalted, epic rewards are:

Offhand items:
Arcane tome: +34 arcane damage, 3 MP5
Fire tome: +40 fire damage
Shadow tome: +8 STAM, +34 shadow damage
Ice tome: +9 INT, +34 frost damage
Lei of the lifegiver: +53 healing, 3 MP5
Therazane's Touch: +33 damage/healing

Weapons:
The unstoppable Force (TUF): 175-292 dam, 3.8 s (61.4 DPS). +19 STR, +15 STAM, +2% crit, proc: Stuns target for 1 sec.
The lobotomizer: 59-111 dam, 1.8 s (47.2 DPS). Proc: Wounds target for 200 to 300 damage and lowers Intellect of target by 25 for 30 sec.

Shield:
The immovable object: 2468 Armor, 44 Block. +15 STAM, equip: Increases the block value of your shield by 27.

Rings:
Don Julio's band (unique): +11 STAM. Equip: Improves your chance to get a critical strike by 1%. Improves your chance to hit by 1%. +16 Attack power.
Don Rodrigo's Band (unique. Priest, mage, warlock only): +7 STAM. Equip: Improves your chance to get a critical strike with spells by 1%. Decreases the magical resistances of your spell targets by 20.

Mounts:
Horde: Horn of the Frostwolf Howler. Very fast wolf.
Alliance: Stormpike Battlecharger. Very fast ram.

Apart from the exalted rewards there are also lower reputation rewards, but seeing as most people only care about exalted rewards, I decided to focus on those :)

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