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World of Warcraft Guide - Horde & Alliance Leveling Guides

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March 6, 2010

Tradeskilling the smart way (Map guide)

By the time I hit 30 on my first character I had really started to enjoy the tradeskills in World of Warcraft. It was obvious though, that each tradeskill took a considerably amount of resources to gain access to higher level recipes. The big kicker though, is it didn t require a lot of time, which is where this guide comes in.

In World of Warcraft most tradeskills require two professions, one creates items, and the other is used to gather resources for the creation of those items. So lets list out the tradeskills that are used to gather resources for their complementary tradeskills:

Herbalism (for Alchemy)
Skinning (for Leathercrafting)
Mining (for Blacksmithing & Engineering)

The only two we ve left out is Tailoring and Enchanting which do not need complementary skills, they work off drop rates and item collection. Looking at these, I came up with a plan of attack that will allow me to level all of the tradeskills at the same time and very quickly to boot.

Our strategy revolves around selecting two resource-gathering tradeskills for each of your characters you play with. As those characters progress through the game collecting resources with their tradeskills, they send the resources to the appropriate mule. At the appropriate level, each toon will untrain one of their professions and train the trade skill that their gathering skill complements. This will allow extremely rapid development of trade skilling from the resources you ve collected throughout all of your characters.

Which Gathering Tradeskills to Train

While you can choose between herbalism and skinning, you must have mining. The reason you have to choose mining is because you ll need to supply two different characters with resources and with mining, it s a pain already to get resources for mining, so you may as well make it easier on yourself and get as much of it as you possibly can on each character. Then choosing between skinning and herbalism depends on your preference. For less stress I d say skinning because you don t have to keep choosing between find minerals and find herbs as you go through your leveling process. You ll want to have all your bases covered though, so make sure you have at least 1 or 2 characters gathering herbs.

Now that you ve planned your tradeskill selection you ll need to create the characters you ll be playing and start gathering resources.


When to Untrain your Tradeskill

It all depends on your patience and your pack space. Around level 25/30 you ll start seeing problems with pack space on your mules and it may be a good indicator that you should untrain. Optimally, you shouldn t untrain until level 60. Though I don t have that kind of patience myself, but I wouldn t respect until a minimal level 20 on my toons.

The reason why you want to keep your two gathering skills as long as possible before untraining is simple, you want to gather as many resources as you possibly can before starting the complementary tradeskill. I can t tell you how easy it is to level blacksmithing once you ve obtained 500 copper ore and 300 tin ore. That s 150 smithing in an hour. Not only that, but you didn t waste any of your time gathering resources, since your alts did it while you leveled them. You didn t have to grind for ore, or hang around a mountain to farm it just to level your smithing up a few more points. You simply gathered it when it was convenient to your progression through the game. It s all based on efficiency and the value of your time.

What Tradeskills are Important?

I m not going to get into the debate about which tradeskills are more useful, that is beyond the scope of this guide. However, I will tell you which tradeskills make this system work smoother, then you ll be able to gauge what your next step will be.

Tailoring: Tailoring is probably the most useful (and the most efficient to level) out of our tradeskill selection. The reason why it is so efficient to level is that every one of your characters can gather resources for this profession without a gathering skill. Not only that, but finding cloth is so common that people don t have a problem parting with it for nothing. Around 150 Tailoring skill you ll be able to create 10 slot bags, which should be dispatched to all of your mules who are missing bags. Oh and alliance tailors have the Journeyman, Expert and Artisans located in Stormwind.

Enchanting: I like Enchanting because it brings it all together. Enchanting makes sure that there will be no wasted items once you start grinding points on your other tradeskills. Any items you produce through your tradeskills will go directly to your Enchanter for disenchanting. Likewise, any items you may find along your journey that don t sell at the Auction House should go to your Enchanter for disenchanting. While leveling multiple tradeskills at a time, you should be producing a great deal of green items which will all get recycled to boost your Enchanting skill.

Blacksmithing: For the purpose of this guide, think of Blacksmithing as a way to unload pack space, because that ore really fills your inventory/bank up quickly. You ll always end up untraining to Blacksmithing first just to alleviate all the pack space you re gonna fill up with the ore you ll collect from mining. I even went as far as making a second mule dedicated to smith stuff just to prolong my training of blacksmithing, but alas, it too filled up quickly. As you level up through the tiers of armor you ll quickly pass your own level requirement, which means you ll always have armor waiting when you level.


Alchemy: Alchemy will supply your characters with quest items and health/mana potions as they progress through the game. Since Herbs don t take up a great deal of pack space I usually just wait off when it comes to training Alchemy.

Leathercrafting: Leathercrafting is another major pack space unloader. Seeing as though leathers only stack up to 10, and hides up to 5 (most of the time) it becomes rather pack space intensive after about 25 levels. Like Blacksmithing, Leathercrafters can also benefit your alts by giving out armor when it is useful.

Engineering: Though I d pickup Smithing long before engineering, it is a great pack space unloader as well as quest item supplier for certain quests (darkshire, badlands).

So Why Do All This?

Eliminate dependency, prepare for the updates and to help bridge the higher level tradeskills. If you have 250+ on all of the trade skills in the game, you are a one man green/blue item manufacturer. You will have an ease of item creation that no other player in the game can match. You see, when you hit the 250+ recipes a great deal of the recipes require resources from other professions. High level bag creation requires leathers from skinning, high level leathercrafting requires a Salt Shaker made by Engineers, Blacksmiths require Arcanite that is purified by an Alchemist. By eliminating the middle man you eliminate dependency on other people as well as a quicker means of obtaining the resources you need.

Preparing for updates is just always a good rule of thumb in an mmorpg. Eventually they ll add hero levels and new 300+ recipes that will allow you to obtain higher level items. You can bet that these new additions will have a lot of requirements from other trade skills but given Blizzard s flare for non-cookie cutter gameplay, it may be hard to pinpoint exactly what will come. If you want to experience those new recipes and items first, I suggest you get your tradeskilling up to par and keep your ear to the ground as new updates arrive.



>>Though I am a big fan of tradeskills, not everyone may share this flare. However, a lot of players enjoy creating alternate characters and leveling them up to 30 and starting over again. You might as well play it efficiently and quickly gain resources and tradeskilling points by refining your tradeskills and untraining at a later time. Remember, you only have to be level 35 to get to 300 points on any tradeskill. Though the 225-300 range may require you to kill level 50+ mobs, you can still achieve 300 through alternate means. Just gather those resources and when you re ready to focus on your gameplay on a single character or many alternates, you ll be amazed at how much smoother the game gets when you have the best armor every level from tradeskilling.

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March 5, 2010

WoW Guide: Horde Red Defias Mask Guide (Horde power leveling guide)

The red Dafias mask is a rouge only headgear, its red bandana that covers your characters nose and mouth like you would see on a bandit or something.
IPB Image
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If you want one you will need to kill the Dafias in Westfall. Westfall is alliance territoy and is a bit tricky to get to as a low level horde (you should be at least level 15).

To get there take a zeplin from Undercity or Orgrimmar to Grom'gol Base Camp.

Then swim north up the coast of Straglethorn Vale, keep far away from land to avoid pulling agg.
IPB Image

Once in Westfall get on land (off the beach) and stealth your way further north. Just north of gold Coast Quarry on the beach cliff there is a shed and a windmill surrounded by some level 12 - 13 Defias, its an out of the way place so you shouldnt see alot of alliance there. Just keep killing them it might take awhile for a mask to drop (about half an hour to an hour).
IPB Image

Once you've got it just hearthstone back to town.

Doing this in the morning will help reduce your chances of running into alliance (people tend to stop playing and go to sleep around that time of day).

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March 4, 2010

Leveling Grinding Zone Horde, Hunter 46 - 50 (Strategy guide)

Hi, this is my first guide ever attempted so I'll try to do a good job. Couldnt find anything else for this area so here goes.

The area is in Azshara, I play horde Hunter and only ever saw one alliance in the 4 levels I was there. The flight path takes you to Valormak, the area I grinded was just South West of here. If you looked at it from the top it looks like a huge bowl. In that area are beasts ranging from 45 - 48 which for a Hunter are really easy to kill, also as a skinner I made 400+ Rugged leather and about 4g in gold without auctions.

The mobs are - Thunderhead Hypogryphs and Mosshoof Runners. They die pretty quick and I never died once from them, you have to watch out for the Level 53 Elite Giant that wanders the area though as he can sneak up on you when your not looking. There is a meat vendor and weaponsmith nearby (food for you and pet and repair items/ sell junk) Also with it being so close to the flight path you can get to Orgrimmar quite quickly.

I did from 46 to 50 here in 3 days ( about 36 hours playtime ) bout 9 hours or so per level so its a good area to power level. It may not be the best or anything but it worked a treat for me… Just wanted to share the area with everyone as I found it useful.

P.S Rugged armour kits go for 1.5g for 2 on my server and cost 2 Rugged Leather to make so 400+ Rugged leather = 200 Armour kits = 150g or there abouts. so its all good. =)

Hope this helps…

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Jewelcrafting 1-300, For Burning Crusade (Llane gold)

1-30
Rough Stone Statues (10 Rough Stone) Made 8
Delicate Copper Wire (2 Copper Bars) Made About 40
Prospecting (regular skill-ups to about 50)

30-65
Malachite Pendant (1 Delicate Copper Wire, 1 Malachite) Made about 25
Tigerseye Band (1 Delicate Copper Wire, 1 Tigerseye) Made about 25
Coarse Stone Statue (10 Coarse Stone)
Bronze Setting (2 Bronze Bars)

65-90
Elegant Silver Ring (2 Silver Bars) - Made 28

90-100
Heavy Silver Ring (2 Silver Bars) - Made 10

100-140
Ring of Twilight Shadows (2 Bronze Bars, 2 Shadowgem) Made 36
Heavy Stone Statue (10 Heavy Stone) Made 5

140-155
gold Dragon Ring (1 Jade, 2 gold, 2 Copper Wire) Made 15

155-175, 180-185
Mithril Filigree (2 Mithril Bars) - Made 25

175-180
Solid Stone Statue (10 Solid Stone) Made 5

185-215
Engraved Truesilver Ring (1 Truesilver Bar, 2 gold Bars) Made 42

215-220
Truesilver Commander s Ring (3 Truesilver Bars, 2 Star Rubies, 2 Citrine) Made 5

220-225
Aquamarine Signet (3 Aquamarine, 4 Flask of Mojo) Made 5
(Should have made this from 215 or even 210 orange the whole way to 225 - but I resisted going to farm the Mojo on the test server until I didn t have any choice.)

225-236
Dense Stone Statue (10 Dense Stone) Made 16

236-250
Thorium Setting (3 Thorium Bars) Made 20
Ended up making far more than 20, so could have squeezed a few more points out here, probably 5 or 10.

250-274
Ruby Pendant of Fire (1 Thorium Setting, 1 Star Ruby) Made 30
Probably worth it to keep making this until you run right out of rubies or it turns grey, since you end up with a lot of them from mithril and thorium ore.

274-281
Simple Opal Ring (2 Large Opal, 2 Thorium Bars, 1 Thorium Setting) Made 7

281-285
Glowing Thorium Band (2 Azerothian Diamonds, 1 Thorium Setting, 1 Thorium Bar) Made 4

This is the list of materials I m planning on having on-hand for when the expansion hits. Gems could be substituted for ore of the appropriate level, but some of the low level ones like Shadowgem are dirt cheap at auction now.

80 Rough Stone (4 stacks)
160 Copper Bars (8 stacks)
40 Malachite (2 stacks)
20 Tigerseye (1 stack)
80 Bronze Bars (4 stacks)
80 Silver Bars (4 stacks)
80 Shadowgem (4 stacks)
80 Heavy Stone (4 stacks)
120 gold (6 stacks)
15 Jade (.75 stacks)
50 Mithril Bars (2.5 stacks)
60 Solid Stone (3 stacks)
45 Truesilver Bars(2.25 stacks)
30 Aquamarine (1.5 stacks)
40 Flasks of Mojo (2 stacks)
160 Dense Stone (8 stacks)
20 Star Rubies (1 stack)
100 Mithril Ore (5 stacks)
~200 Thorium Bars (10 stacks)
~250 Thorium Ore (25 stacks)

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March 2, 2010

Horde Powerleveling Guide 1-60 Part 1 (Gorgonnash gold)

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March 1, 2010

Soloing BRD (Lord Incendius) For Gold (Gold farming)

Soloing BRD (sorry if someone else has posted this, I have not seen it) Also, this is my first post, so it may be hard to read, just post questions and I will try and keep an eye on this to answer them.

The best run I have had I got the Fiery Enchant (35g), and the Ace of Elementals (300g+) for about 10 minutes time in the instance. Those prices are on my server.

My main is a rogue so this is written from a rogue point of view, but maybe you could do it with a druid?

Follow the steps to solo Plugger for the Barman Shanker. I am new to this site, but I sure it is posted somewhere here. If not, try www.worldofroguecraft.com it is a decent but limited site (I plan on a couple contributions to them, but posting here first for you guys) :)

The only variation on a Plugger (barman shanker) run is right after the Shadowforge lock. Go up the ramp and then go straight up the second ramp and cross the Ring of Law. You can pickpocket these guys for about 3-4s each if you feel like it. Free money. After crossing, go immediately to your right and see if Pyromancer Loregrain is there.

If he is, kill him. You need to kill him first, if you kill his adds and vanish, they spawn right back. I sap one, then ambush Pyromancer. I eviscerate immediately so that I don’t waste combo points. Then I blind the second add. It will depend on your set up, but I can blade flurry to do them both if I need to. I generally have to use evasion for this fight. I use Instant poison and Mind Numbing. I vanish after the boss and then the two adds are simple by themselves with a sap. I often need a single heal potion for this one.

He has been spawning pretty frequently for me (1 in 3?), and he drops the Fiery Enchant about 30% of the time. Thottbot probably says different, but those are my estimates based on my running it.

Go back through the Ring of Law and continue with the Plugger run. May as well kill him since he is easy, and then the door will open for you to get to Lord Incendius. I recommend killing the little gnomes in the room with the golems too (can't recall name of the room, manufactory?). The gnomes have been known to drop Black Diamonds.

After killing plugger, go out the door and drop down to Incendius’ level. Avoid the elementals with him.

Poisons don’t work so I use Dense Sharpening stones. I have to drink a greater fire resist potion and put on all of my fire resist gear (I am at 127fr). I am far from “epic’d out”. He kicks you, and the lava is death so line up well and go for it. I open with distract and ambush. I have to use my prep for this fight, and both evasions. I have not had to use thistle tea (I trashed the recipe, just got it back) but I am going to start using it. I also end up using my lifestone, whipper root tubers, and a heal potion. I recently added crystal restores, and night dragon’s breath so I am hoping it gets easier.

No lie…it is a tough fight. With the new items I added I think it will go easier but it can be done. The Ace is a pretty rare drop, but a damn nice prize:)

It is fun as hell and gives a nice feeling of accomplishment…and “it’s a rogue thing” which rocks.

Variations…

A short cut to Incendius does not require you to open the shadowforge lock. You jump out the window right before it, drop to the walkway, and can go straight to him.

You can also solo the rock lord in the first area. Time the dogs as they are death to stealthers. He hasn’t dropped much worthwhile for me though:(

The bad news…

Getting out alive is a PAIN, so I usually hearth from there. The damn dogs are just a nightmare on the way out.

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February 28, 2010

250 Gold per Day (Bloodscalp gold)

Please note that this requires a fair amount of time input in the two days to actually have this kind of outcome, So don't kick a fuss if it doesn't work for you because you don't put in the time.

Angerclaw Maulers
Felwood, X37, Y44.

I've posted about this spot before awhile back but I'm taking it upon myself to do so again because I have made a sickly amount of gold here latley, and a very disturbing amount in the past 2 weeks.

As a 60 Rogue in full epic gear(bloodfang) You can kill these in about 7 seconds each, literally. The respawn rate is insanely fast, When you kill the whole spawn camp of them which is about 11-12 and take a 1 minute break you'll start having respawns to kill.

Where does the money come from you ask?

Firstly you have some stackable gray items that are very commonly dropped:

Large Bear Bone(Non-Stackable) - 14s 84c each
Bear Jaw(Stackable) - 8s 98c — 89s 80c per Stack of 10.
Savage Bear Claw(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Bear Flank(Stackable) - 5s 78c — 57s 80c per Stack of 10.
Wicked Claw(Stackable) - 5s — 25s per Stack of 5.

I make anywhere from 9 to 13g in gray items per hour here.

Even without the skinning compared to most places this is a great camp for gold/hr. But skinning is where a lot of the money to come from if you want the results like I get.

You can skin Rugged and Thick leather off of these. My server prices are 2.50g per stack of Rugged and 1.50g per stack of Thick. Server prices are going to range, The intake of gold on this obviously is based only on my servers prices, But you will still make amazing gold here if you put the time in.

So where does all the money come from?
I take 8 hours a day and I run it here, Straight. Not every day, Usually in the evenings and into the late hours on the nights I'm not raiding and ocasionally if there is a third day I'll get up around 7am to start and I can be done around mid afternoon so I can enjoy the day or do something else in game.

A single hour run brings on brings me in 6 Stacks of Rugged Leather and 5 stacks of Thick Leather. I don't know if it's because my kill rate is fast or just pure luck, But I can't remember when I have come away from this with less leather then that in an hours run.

6x 2.50g = 15g per hour
5x 1.50g = 7.5g per hour

If I average out my usual grey items income per hour then I come away with 10.5g per hour. I've been making money like this for months now.

Now, On to the juicy part…

Intake per hour based on Leather sales on the AH is 22.50g Per HOUR.

Intake per hour based on sellable greys averages out at about 10.50g

33 gold per hour.
Wipe the drool off keyboard and keep reading shocked.gif

I run this 8 hours per day, Two days a week. Sometimes 3 but rarely. Skinning is obviously required to get the bigger chuck of change for your time. Some of you all day BG'ers could make litterally thousands of gold here in a week if you took a week off from all day long BG and went here, Just a thought. And I'm not exaggerating. Thousands.

I try to run these 2 days back to back and I generally refuse to put up my auctions and vendor until I have my 16 hours worth of loot. I just throw it all in the bank.

At the end of my 2 days I usually end up taking 510g - 545g out of my mailbox. +- a few gold for randomness of drops.

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February 27, 2010

-=Ultimate Alliance Guide=-, From 1-70 (By Brian Kopp) (Horde leveling guide)

The best guide written ever for the alliance in wow.

Featuring Easy to understand Step by step instructions.

Includes map coordinates for easy navigation.

Downloadable in an easy to read format.

Links to every quest with thottbot.

Blazing fast leveling speeds!
Here is a small sample of what you will find in the guide before you download.

QUOTE
6) Go to The Shimmering Flats to 77,77 and turn in Rumors for Kravel accept Back to Booty Bay
7) Just beside him turn in News for Fizzle
8) Go to 80,75 and accept Keeping Pace do it by talking with zamek just south of here, has a blue ? on his
head. Don t follow him, run to rizzles house at 77,77 and when he leaves grab the unguarded plans which turns in Keeping Pace accept Rizzle's Schematics turn it in at 80,75
9) Hearth to Gadget
10) Run out to Steamwheedle Port at 59,80
11) Turn in 'Stoley's Debt' at the southern most house, accept Stoley s Shipment and Southsea Shakedown
12) Go to the northern houses, accept Pirate Hats Ahoy! and Screecher Spirits

(Preview does not include quest links)

This is only a very small section of the guide.

Download Links Here:

http://rapidshare.com/files/14214172/allianceguide70.pdf
http://rapidshare.de/files/37593681/allianceguide70.pdf
http://www.megaupload.com/?d=0KNLKSEM
http://files.filefront.com//;6653413;;/
Passwords are user4226

I take no credit for this informaton. It was written by Brian Kopp.

This link is being hosted by another site and they have nothing to do with MMORPGuides.com. We are merely posting the link which is not being hosted by our server.


Anyway I hope you enjoy the guide!

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Trainers Leatherworking (Kargath gold)

Trainers: Leatherworking

horde

Apprentice (to 75)
- Chaw Stronghide (Mulgore)
- Dan Golthas (Undercity)
- Kamari (Orgrimmar)
- Mak (Thunder Bluff)
- Shelene Rhobart (Trisfal Glades)
- Waldor (Wailing Caverns)

Journeyman (to 150)
- Arthur Moore (Undercity)
- Brawn (Stranglethorn)
- Karolek (Orgrimmar)
- Krulmoo Fullmoon (The Barrens)
- Tarn (Thunder Bluff)

Expert (to 225)
- Una (Thunder Bluff)

Artisan (to 300)
- Hahrana Ironhide (Feralas)
- Dragonscale Leatherworking Quest
- Elemental Leatherworking Quest
- Tribal Leatherworking Quest

alliance

Apprentice (to 75)
- Adele Fielder (Elwynn Forest)
- Darianna (Darnassus)
- Gretta Finespindle (Ironforge)
- Nadyia Maneweaver (Teldrassil)
- Randal Worth (Stormwind)
- Waldor (Wailing Caverns)

Journeyman (to 150)
- Aayndia Floralwind (Ashenvale)
- Faldron (Darnassus)
- Fimble Finespindle (Ironforge)
- Simon Tanner (Stormwind)

Expert (to 225)
- Telonis (Darnassus)

Artisan (to 300)
- Wark Nightsky (The Hinterlands)
- Dragonscale Leatherworking Quest
- Elemental Leatherworking Quest
- Tribal Leatherworking Quest

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February 26, 2010

PVPing With Your Priest (Dragonmaw gold)

Taking your Priest into PvP:

Quite a few players will spec Shadow for the DPS/kills, however I have found it a lot more enjoyable to go Holy, not to mention that a Holy specced Priest is a far more valuable asset to a party then a Shadow Priest. If you want to power level a priest through the PvP ranks, then you will be forced to go Shadow. However this guide is for a Holy/Disc Priest, the more difficult, but more rewarding PvP path. When you are not healing and have Mana to play with always cast a Mind Blast or SWP when you can afford it. Never sit in a battle with full mana waiting to heal.

Overhealing, this is a common mistake of pure healers, to actually throw more healing at a player then what he/she really needs. A general rule of thumb that I use (As a heal spec Priest) is a simple 2 button combo and evaluate if further healing is needed, and that is: an instant cast Renew, and a cast of Flash Heal. This 2 button combo will work on every class but a Warrior. (Give a warrior an extra Flash Heal, and spam it if necessary) As a Holy Priest you have better heals and a better chance to crit on a heal, this is normally why Priests “over-heal”. Don’t worry, in time you will know exactly how much you need and when.

Who to heal? Who do I heal first, how do I prioritize? Another Noob mistake is for a healer to heal a caster with no mana, wtf? (Ohhh wand use FTW? I don’t think so) Think of it this way, which will do the most DPS? Is there another healer getting waxed? Here is a general priority list:

1. Healer with Mana/Priest. A Druid should bear morph if he/she gets a ton of agro, and a Pally should bubble, so kind of watch out for other Priests.
2. Mage with Mana
3. Warrior with less then 25% HP left.
4. Shaman with Mana in melee. If the Shaman is not near melee peeps, he should be healing himself.
5. Rogue
6. Hunter
7. Warrior with 50% of HP left.
8. Warlock - Warlocks have a wide array of survivability tools from healing to Demon spec, so here healing will not be needed in the majority of cases.
9. Druid – A druid with little mana can morph, so give them the heal, hoping they know how to play their class.
10. Warrior with 75% of HP left.
11. Pally – Pally is last because they are always the last to die, (Even without a healer) they can bubble and heal themselves, so your services are really not needed, unless they are out of mana.

Keep in mind this is just a general list, of course there will always be other things to consider. How a class is spec’d makes a huge difference. Heal a Rest specced Druid and you will probably embarrass yourself, however healing a Druid that is specced heavy in Balance(and in Moonkin form) and you will be worshipped. Unless there are no other targets, NEVER heal a caster that is OOM, it would be much better for them to die and come back with full Mana/HP in 30 to 60 secs. Another thing to keep in mind is Dispel Magic, if you are healing someone always take half a second and look at the Debuffs, if there is any, cast DM after your Renew and Flash Heal.

Alterac Valley:
You will have a few choices to make before you start PvP’ing here. Level 51-60 can go to AV, and generally the lower the level the faster they are going to die, which means they need healed more then the 60’s. I will not waste mana on a non-60 if I can help it, my opinion is that you should not be in the end game PvP BG’s until you are 60, as you do nothing but “gimp” your side. But wait, it is your account and you can go to AV as a 51 if you want? Sure, but I am not going to waste my mana healing your ass :)

Drop the BOMB. Anytime you see your front line in a stalemate, and you have plenty of mana, go ahead and fear bomb. Buff up, shield, and run straight into the front line, AOE fear, Renew, and run back into your rear area again, with your finger on the DM button. As long as your healing duties are going fine, you can do this every 30 seconds.

MC – Mind Control in AV can be useful and hilarious. If you are going to run them into Korrack, or their guards, always use the best target you can. MC’ing a caster with no mana is a waste, MC’ing a Warrior/Pally with full HP into Korrack is very helpful. Just remember they will kill you when the MC wears off. Another way to really help is to MC an enemy and run them straight thru your line into the back, release the MC and watch him die in 2-3 secs. This is a double edged sword however, because if you are around a lot of nubs, then they will grief you for “bringing them dinner” instead understanding why you brought a solo target in the middle of 5-6 mages ?

Defending a Flag/Bunker – If you know me you know I don’t “defend”, however if you find yourself in this situation always hit a target that is capping the flag. If it is desperate and you got 10 enemies on the flag then fear bomb it on a suicide run.

Taking a Flag/Bunker – This is where your healing comes into a “power play”, I know the flag is right in front of you, but don’t cap it.(Unless solo) The person that is trying to cap will be the prime target of anyone, keep them healed and DM any effects. If someone is close to capping and you have an enemy incoming, charge them and fear them. (Or MC, but only MC if there is only 1 enemy target)

How to take a flag from the guards and an enemy defender with just you and 1 other person?
MC the enemy, run him into the guards, when he dies the guards will all come for you, and your partner caps the flag ? Remember to keep the distance between you and the guards at all times, this should not be too hard with a little experience.

WSG:
You have a spell called “Mind Vision”, this will allow you to see where your flag is anytime you want. You just need to mentally note the name of the enemy that has your flag, cast MV on him/her (Use a target macro if you wish) and WHAM you have your flag loc. Remember the name of the game here: “Capture 3 flags to win”, what they do not tell you is “Fighting in the middle is retarded”. So always defend your flag, attack the enemy flag, or run escort, and as a Priest you should be running escort.
Something to remember when running escort is that it is NOT your job to heal others, always keep your attention on the flag carrier. If the flag carrier is full health and doing fine, then you can throw a heal to someone else. Do not forget DM here, as your flag carrier will be under all kinds of Debuffs! If things get overwhelming, run to the flag carrier and fear bomb. If the flag carrier is running way ahead of you, target the closest enemy (Probably mounted trying to catch the flag) and MC him/her.

Defending the Flag: Yeah you can do this, but unless you have 4+ Priests on your side (I have seen this) leave this chore to someone else. This is almost the same as carrying the flag, let someone else do this.

MC’ing the Flag carrier? I have seen this done effectively, but only in organized groups. Basically when there is a ton of escorts on the flag carrier, an enemy Priest will MC the flag carrier and run them in the opposite direction of their base. This gives your side a lot more time to bring down the carrier or the escorting healers. Do not try this in a pug though, and never MC a solo enemy carrier with 5 of your teammates on him/her ?

AB:
The best place for you to be in AB is defending the Lumber Mill flag. Anyone that comes along just gets MC’ed off the cliff. As a Holy Priest you should never be soloing here, run with a partner or group and always hang in the back. Since you will mostly fight in small groups here I am going to encourage suicide. When you die you really help your party out by helping them with a massive heal. If you are assaulting a flag and the numbers are about even go ahead and “heal out” your team, when you are out of mana, suicide. The best way to suicide is to run into a Mage, or grab the attention of an enemy Warrior. As in other BG’s remember the strats on the flag, heal the capper and fear bomb if it gets overwhelming.

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