Making Hunter Epic Leaf Quest Easier (World of worcraft)

Im sorry if i dont explane this very good, because im not a hunter and i dont know much about them or their epic staff quest thing…



So anyway, in the quest there is the part where you have to kill the elite deamon in silithus. This is where we make doing that a bit easier. Well some people spend a shit load on flasks and etc and what not… but i recently did this for a friend and it ended up helping him alot…



Well again there are alot more posibilities for this and im just putting up one of them, ill leave it for you guys to go deeper into it =P



1. When the hunter calls out the deamon which he/she has to kill, duel with a warlock friend standing near you.

2. Ask him to put (curse of recklessnes) on you (im not sure if it was recklessnes or aggony or what ever im at school now so i cant login and check.) anyway you put the curse on the hunter which strengthens him, like the one that raises his attack power but lowers his armor.

3. Have the warlock to go a bit out of range so he/she doesnt disturb the hunters fight (hey you warlock! dont go too much out of range so the duel ends!)

4. if the curse time runs out and the hunter is still in the battle, buff him up again, (dont worry the fight wont be disturbed, that the good part coz if some1 example heals the hunter it will be focked, but not when in duel =P)



yeah basically thats it. i dont know what curses priests have that beinifit them in that way or shamans or stuff like that. but for the locks that 1 example!



well have fun!

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Warrior Macro Charge DURING Combat. (Power leveling)

For all you warriors out there, might get nerfed in 1.12. Just copy and paste, and please try not to tell people out of mps, shh!

/script local i; CastShapeshiftForm(1); CastSpellByName("BloodRage"); CastSpellByName("Charge"); for i = 0,15 do if ( GetPlayerBuffTexture(i) == "Interface\Icons\Ability_Racial_BloodRage") then CancelPlayerBuff(i); end; end

What it does it makes you cast bloodrage, then it cancels bloodrage (now making you out of combat) and charges. YOU MUST SPAM IT though, like press it a lot of times quickly for it to go, not a problem though. One other thing it only of course works in pvp and not mobs, and if you are getting moonfire spammed it wont work because you only have a split second of being out of combat to charge, so basically anything else works.

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Crafting Fishing And Cooking From 1-125+ (Alliance) (Helbreath)

As many of you know, fishing and cooking go well together just like mining and blacksmithing. If you do it right you can save yourself a boat load of time and energy. Seeing as theres a tutorial about fishing from around 125-300 and cooking from 125-300 i thought it would only make sense to help people out by making one from 1-125.

To start out, youll need to get the two skills fishing and cooking http://thottbot.com/?s=fishing+trainer For fishing trainers everywhere, and http://thottbot.com/?s=cooking+trainer cooking trainers everywhere.

Now, youll want to begin by fishing in low level areas such as ice flow lake, in dun morogh. youll be catching longjaw snappers and brilliant smallfish, you can sell these because you wont be needing them, continue fishing in these low level areas untill you reach lvl 75 in fishing, then train in journeyman fishing and its time to move on…

The next place to go is the Westfall Lighthouse which is on the south west shoreline
http://i72.thottbot.com/en/Interface/WorldMap/Westfall/Westfallbig.jpg

Here you will be catching Slitherskin Mackerel and Rainbow Fin Albicore (also some bottles with scrolls in them, which are always useful)

And this is where cooking starts to come into play

Before you leave sentinel hill to go to the lighthouse, visit the quater master and get yourself some wood and flint to bulid a fire or two. Once you get to the light house (which if your a lower level is still easy to get to, not many agros to avoid) look to the south, there is peir there with a man on it (Kriggon Talsone) He sells recipies for Both of the fish youll be catching.

Catching the amount of fish youll need to bring your cooking skill up to 75 then 125 will be a bit of a challenge if you plan to do it all by hand, using a bot is a good idea but, you use them at your own risk. Once youve caught enough to fill half of or backpack, or more, your ready to start cooking, youll want to start with the Slitherskins to get you to level 75 from there, its rainbowfin to 125.

This is where my tutorial ends, but before i do, a note:
If you plan on going past 125, going to Render’s Valley in the redridge mountians is a good place to start fishing again. its a 100% drop of Briskle Whisker Catfish, these will bring up your fishing skill, and if you go to stormwind and buy the recipe from the local fisherman you can use these to cook your way past 125.

I hope this tutorial helps all who read it

Thanks, Musicfreak266 (musicfreak226)

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Alchemy Guide 1 to 300 (Gold eq2)

About this guide.
This guide will show you how to get your alchemy skill up from 0 to 300. The guide will only use recipe’s available at a trainer until 265 and vendor available recipes from 265 to 300.
This guide only uses recipes that require herbs and vendor bought material (vials).
This guide does not tell you how to get all the different recipes from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either.
This guide is primarily aimed at those who want to switch profession at high level or have high-level alts, friends or guild members.

Preparation
You are going to need a lot of herbs. Create an alt storage character to store these herbs and then farm (or have an alt farm) for the herbs needed. Use the in game mail system to send the herbs to the storage character. Don’t forget to send some gold to the storage character, so she can send the herbs back.
Once you have all the components collected, everything has to be sent back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. Peacebloom and Silverleaf are needed first, so these are the last to be send back to your main, after the Briarthorn, Mageroyal, etc.
The recipe’s used require vendor bought components such as vials. These cost gold. To learn recipes from a trainer also costs gold. The amount of gold needed is approximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need from the auction house expect to spend upwards to 225 gold. This does not include gold for recipes from vendors or the auction house.
Below is a table that shows the amount of herbs needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won’t always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of herbs on your storage character. If you are buying all the herbs you need from the auction house, I suggest getting the minimum amount and only buy more when needed.

Component Minimum Amount Estimated Amount
Peacebloom 60 (3 stacks) 60 (3 stacks)
Silverleaf 60 (3 stacks) 60 (3 stacks)
Mageroyal 15 (1 stacks) 20 (1 stacks)
Briarthorn 80 (4 stacks) 90 (5 stacks)
Stranglekelp 40 (2 stacks) 50 (3 stacks)
Bruiseweed 30 (2 stacks) 35 (2 stacks)
Wild Steelbloom 5 (1 stacks) 10 (1 stacks)
Kingsblood 30 (2 stacks) 40 (2 stacks)
Liferoot 30 (2 stacks) 40 (2 stacks)
goldthorn 45 (3 stacks) 50 (2 stacks)
Khadgar’s Whisker 15 (1 stacks) 20 (1 stacks)
Sungrass 60 (3 stacks) 70 (4 stacks)
Blindweed 30 (2 stacks) 35 (2 stacks)
Arthas’ Tears 20 (1 stacks) 25 (2 stacks)
golden Sansam 40 (2 stacks) 60 (3 stacks)
Mountain Silversage 20 (1 stacks) 30 (2 stacks)

Getting from 1 to 50
Getting from 1 to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next step; so don’t worry if you didn’t get to 60. Keep the minor healing potions, you will need them later.
Once you hit 50 talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist.
This table shows the different recipes used to get from 0 to 50.

Skill Item From – To
1 Minor Healing Potion 0 – 60 (60)

Getting from 50 to 125
Use the minor healing potions made earlier to make lesser healing potions to get to 110. If you didn’t reach 110, make elixirs of wisdom until you do.
At 110 you can train the healing potion recipe. Make those until skill 125.
Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level 20 to become Expert Alchemist.
This table shows the different recipes used to get from 50 to 125.

Skill Item From – To
55 Lesser Healing Potion 60 – 110 (50)
90 Elixir of Wisdom 105 – 110 (5)
110 Healing Potion 110 – 125 (15)

Getting from 125 to 200
Make some more healing potions to get to skill 140. Make lesser mana potions to get to 155, greater healing potions to get to 185 and elixirs of agility to get to 200.
Once you hit 200 talk to the appropriate trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist.
This table shows the different recipes used to get from 125 to 200.


Skill Item From – To
110 Healing Potion 125 – 140 (15)
120 Lesser Mana Potion 140 – 155 (15)
155 Greater Healing Potion 155 – 185 (30)
185 Elixir of Agility 185 – 200 (15)

Getting from 200 to 265
Make some more elixirs of agility to get to 210. Make elixirs of greater defence until 215 and then make superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.
This table shows the different recipes used to get from 200 to 265.

Skill Item From – To
185 Elixir of Agility 200 – 210 (10)
195 Elixir of Greater Defence 210 – 215 (5)
215 Superior Healing Potion 215 – 230 (15)
230 Elixir of Detect Undead 230 – 250 (20)
240 Elixir of Greater Agility 250 – 265 (15)

Getting from 265 to 300
Although you can get to 300 using the elixir of detect demon recipe, the Gromsblood needed is expensive when bought from the auction house so I decided to use vendor available recipe’s to get from 265 to 300.
Get the superior mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook.
Make superior mana potion to get to skill 285 and major healing potions to get to 300.
Congratulations, you now have 300 skill in alchemy.
This table shows the different recipes that are available through vendors to get from 265 to 300.
Skill Item From – To
260 Superior Mana Potion 265 – 285 (20)
275 Major Healing Potion 280 – 300 (20)

This table shows who and where the different vendors are for the previously mentioned recipe’s.

What Who Where
Superior Mana Potion Ulthir (alliance Faction)
Algernon (horde Faction) Darnassus
Undercity
Major Healing Potion Evie Whirlbrew (Neutral) Everlook in Winterspring

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Kidnap the Villagers (Kilrogg gold)

This is a fun trick to pull in the lowbie towns. Use a priest’s Mind Control power on a town NPC and order him to follow you. Then start to lead him outside of town. Once the Mind Control wears off, have another player root that NPC, heal, then Mind Control again. By rotating those powers you’ll be able to lead your hapless villager anywhere in the world you’d like. So take him to the middle of nowhere and lock him in so he can’t just wander back.

Be sure to grab crucial quest NPCs, and go and watch the chaos when the guard captain the newbies were gathering rat tails for is nowhere to be found.

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Ruins Of Ahn’Qiraj Strats (Horde leveling guide)

This is a mix of all the information I could find on the net, and my own experience. I will update this guide as frequently as possible. All credits goes to the rightfully authors.

The Ruins of Ahn’Qiraj is an outdoor 20-player raid instance. It l use a similar loot system to Zul’Gurub, via tokens dropped from bosses which used to complete quests that give item rewards. Additionally, the quests can only be completed once a certain reputation has been reach with the Cenarion Hold (called Cenarion Circle in 1.8).
However, the tokens are labelled so players can tell which classes can use it. (In contrast, as of patch 1.8, Zul’Gurub has unlabelled tokens, called ‘paragons’).
Also, from information derived from wowguru.com (http://www.wowguru.com) it would seem that there are three piece sets to be gained from the token quests comprised of a ring, a cloak, and a weapon, with a set bonus for having all three.
The entrance to the Temple of Ahn’Qiraj, which is a 40-man raid instance intended to be the step after Blackwing Lair, is via a separate portal following the right path from the Scarab Wall gate.

Reputation for AQ20

You get 3 Cenarion Circle Reputation for Trash Mobs in AQ 20 till revered.
At revered you get 1/2 points per trash mob.

AQ20 Bosses Give 34 x 3 CC Rep and 34 Brood Reputation
Rajaxx encounter has extra reputation.

There are 7-8 trash mobs per wave, these are worth 3 points each.
Each Captain or Major is worth 30 points (through honored)
The usual 34×3 and 34 for Rajaxx
60 for every NPC who survives the fight.

Trash Mobs

For trash mob clearing the white wasps do this itch debuff that seems to do nothing but when that debuff fades you get another one that is really nasty that lasts for 30 seconds I think it was. I can’t remember if it was poison or disease off hand but we didn’t have any problems curing it.

The red wasps treat as surgers in Molten Core. They use random secondary targeting and charge someone in the raid doing 1K damage on the charge, then snap back onto the tank.

Choice is basically to kill the red first and take the debuffs or kill the two white ones first and let the red surge around. Basically the decision comes down to how good your casters are at getting the debuff off the raid.

Qiraji Gladiator
still to come

Hive’Zara Stinger
Hive’Zara stingers hit for 3000 damage against someone afflicted with Hive’Zara Catalyst from Hive’Zara Wasps

Hive’Zara Wasp
Trash mob in Ruins of Ahn’Qiraj. Casts a multi targeted poison bolt that intitially causes an ‘itch’ debuff that has no negative consequences. After 8 seconds, the afflicted targeted gets poisoned with Hive’Zara Catalyst: Movement speed reduced by 50%, 146 damage every 2 seconds. Increased damage from Hive’Zara stings (from Hive’Zara Stingers
They can be rooted.

Hive’Zara Collector
20 yard silence.

Kurinnaxx
Video of Kurinnaxx Fight: http://files.filefront.com/Kurinnaxx_0001wmv/;4445984;;/fileinfo.html

This is the first boss you have to kill i Ahn’Qiraj. He is a is a huge scorpion.

Abilities
Mortal Wound – Stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap – Random sandtraps spawn under player’s feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 80% for 30 seconds.
Enrage – at 20% health.
Summon – Can summon a player in combat to immediately in front of him. This includes players who died and ran back into the instance.

Strategy
The strategy for Kurinnaxx is to have 2-3 Warriors on him. One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right– by the ribs. Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds — so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away. Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage. That will allow healers to conserve mana. Resume DPS when the effect is over.

Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times. This can be deadly for any tank. The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro. Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.

Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage). As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat. The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe. This is a very long fight. Wear your mana regen gear if you are a healer and many stacks of Major Mana pots. Druids should provide Innervate on priests that ran out of mana.

General Rajaxx

Once you kill Kurinnaxx make sure no one talks to the Human NPC. Only the main tank is to talk to him, when everyone is in position and ready. The next fight is a triggered event that starts when you talk to the Human NPC. Rajaxx will yell: "The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! No longer will we wait behind barred doors and walls of stone! No longer will our vengeance be denied! The dragons themselves will tremble before our wrath!.

General Rajaxx is an extremely long fight, so the only option for this battle is to conserve mana

Basically, waves and waves of Qiraji Warriors and flyers will keep pouring in. Once a wave dies, another is sent within only two seconds.

Wave 1: Center – Captain Qeez
Swarmguard Needler x2 – Qiraji Warrior x4

Wave 2: Left side – Captain Tuubid
Swarmguard Needler x3 – Qiraji Warrior x3

Wave 3: Right side – Captain Drenn
Swarmguard Needler x5 – Qiraji Warrior x1

Wave 4: Further left – Captain Xurrem
Swarmguard Needler x3 – Qiraji Warrior x3

Wave 5: Further right – Major Yeggeth
Swarmguard Needler x4 – Qiraji Warrior x2

Wave 6: Deep left side – Major Pakkon
Swarmguard Needler x4 – Qiraji Warrior x2

Wave 7: Deep right side – Colonel Zerran
Swarmguard Needler x3 – Qiraji Warrior x3

You need to drink in this short lapse of time if you can. Warlocks and Mages need to put a lot of DPS here on mobs. ALL Warlocks need to fear units constantly, and dot the main tank’s target while keeping a watch on the feared mob, to recast fear on them again and again. Druids can entangle-root mobs, and priests should use their Fear-2 mobs ability, hunters might get a chance to place traps in between waves. This orchestrated mob control will ensure the survival of all the 20 players, and keep you save from too much damage. Remember to dot the main tank’s target while fearing or entangling. Once it dies, move to the next target — rinse and repeat, until everyone is dead. Making the fight last longer by crowd controlling is good — in that lapse of time your healers and DPS casters are regenerating mana.

Once you’ve finished all the waves, General Rajaxx will make his way to you. Looking into his room, start running towards it and make a right as soon as you pass through the door way. If you’re a healer, this is a good place to stand. Generally, the MT needs to keep his back to a wall so when Rajaxx does his AoE knockback or MT knockback, he doesn’t go flying across the room and can easily restablish aggro

If you keep the 4 Kaldorei Warriors and Human healed, you won’t have much trouble. They have tons of hit points. The challenge is if you wipe and they die. They won’t respawn for at least two more hours, so you will be left on your own without the NPCs.

Once you’ve killed Rajaxx and the NPCs are still up. Give it some time and they despawn and give you 1000+ reputation with Cenarion Hold. You can also pull mobs to them and let them take care of business.

Buru the Gorger

Abilities
Eggs – When an egg is destroyed, it deals 100-500 damage to players based on their proximity to the egg. It also damage Buru the Gorger for 45000. A Hive Zara Hatchling will spawn from a broken egg.
Creeping Plague – Creeping Plague is activated when Buru the Gorger has less than 20% life. This debuff hit everyone in the raid. It deals 80 damage per tick and continuously stacks up every 3 ticks. When Buru is destroyed, the debuff fades from everyone.

Strategy

One thing that’s extremely useful against this boss is Greater Nature Protection Potions. Pass them out to all raid members and wait for phase 2 before consuming.
This boss fight is divided into two phases: Phase 1 is where you’re destroying eggs to break his shell off. Phase 2 is where you’re going all out DPS on him. I would also suggest players to use their Revered-boots from Arathi Basin Battlegrounds for this event. The Boots allow you to run a bit faster than normal.
Buru can’t be tanked at all by a Warrior, but walks very slow and can be kited(You can make him follow you while everyone ranges it).

Phase 1 is very straightforward. Players need to cause damage to the six eggs of Buru — but DO NOT destroy them. When the fight begins, Buru will start following a random person. The key here is to pull him near an egg and destroy it while he’s on top of it. Once the eggs have 5% hit points, spam on Raid chat "BRING HIM", to alert the runner to bring Buru and make him walk on top of the eggs. When a eggs is destroyed a broodling will usually pop out. Half the raid should focus on killing the broodlings, until they are dead, then assist in killing the eggs. Each time an egg is destroyed, he will focus on someone else. You can tell who he’s following by reading your chat. Always focus on taking two eggs at a time. Also, make sure you have a group taking out the elites that spawn from the eggs. If they build up on you they will more than likely kill your raid.

Phase 2 starts around 20%, Buru will start shaking and his shell will burst off. If you have any kind of Nature Protection Potion, now would be the time to use it. Elites will spawn so make sure you keep them feared while you’re going all out DPS on Buru. Everyone needs to jump in and just plow on damage after damage. The faster you get him down the easier it is on the raid.

Special thing to note: Buru won’t get aggro if you dot him or cast spells on him. He won’t stop chasing his target until it is dead, or becomes unreachable. You should make the font color of Raid Chat blueish or green — so that you can read the Warning message in orange. When Buru chooses to attack a specific player, you get a alert message onscreen saying that Buru is watching you.

Druids should be alert when they get Buru’s attention. They are quietly versatile to kite Buru. Turn into a Cheetah to run faster. When you need to enter the water, do not swim normally, or Buru will reach you, since your movement swimming is slower. Shapeshift into a seal quick and when you reach land, shapeshift once more into cheetah.

All healers must run behind Buru to heal the target. Buru won’t aggro if you heal the chased player.

Ayamiss the Hunter

Abilities

Fly – Ayamisss is airborne for the first 50% of his health. Cannot be meleed
Stinger Spray – 1000 nature damage to everyone in the raid. Approximately every 30s.
Hive’Zara Swarmer – Summon roughly 20 wasps in the air. These descend simultanously. Hit cloth for about 60.
Poison Stinger – 25 damage per second. Only used when Ayamiss is flying and only on the person with the most aggro. Stacks up to 100 times. Not used when Ayamiss descends.
Paralyze – Shackles a player on top of the altar. A yellow grub will spawn near the bottom of the altar and head towards that player. If the grub is not destroyed that grub will kill the player and spawn an elite wasp.

Strategy
The encounter with Ayamiss the Hunter is split into two phases: During phase 1 he is airborne and the fight is purely ranged. During phase 2 the battle is fought on the ground.
However, during both phases he does the same attacks. When the fight starts off, all the melee need to run near the base of the altar to focus on the grubs. Every once in a while, Ayamiss will teleport a random player to the middle of the altar. You can tell he’s about to sacrifice someone by seeing a streak of green shot to the altar. A grub will appear either on the left or right side, so melee need to kill it fast before it reaches the player. Otherwise, it’ll kill the player and spawn a powerful elite. Throughout the fight, Ayamiss shoots an AoE of nature damage that hits for about 1000. If you have any Nature Resistance, use it. Also, he spawns a large group of bugs that can be easily killed with a few AoE every so often.
During phase 1, Hunters (at least 2 or 3 would suffice) need to gather in the back and start to DPS him down. However, they need to watch for how many stings they have. Never go above 20 or healers will run dry quickly.
Around 50%, phase 2 begins and Ayamiss lands. He can be tanked practically anywhere. But a good choice is on top of the altar with the MTs back against the bordering mountain area. The rest of the battle is the same: only melee can jump in, but they still need to watch for grubs.

Ossirian the Unscarred

Strategy

The Pull
Rogues are pretty much useless in this fight therefore use a rogue to pull the boss to the middle of the room. The Rogue should be mounted, bodypull the boss, then head back to the middle and look for a crystal that will spawn. Two crystals will be spawned at all times throughout the room. After about 2 seconds, the boss will at this point buff himself; with the buff he can hit you for 13K damage, also when buffed, Ossirian moves pretty fast, faster than walking speed. When Ossirian is about 20 yards to the crystal, have a designated person click on the crystal to activate it. Note, the Main Tank should not aggro Ossirian til after the crystal puts the debuff on him, otherwise the MT will be one-shotted to death.

Activating the Crystals
Activating the crystal will put a 30 second debuff on Ossirian that make him hit for only 1K or so, less than than the 13K normally, and puts a vulnerability on him for specific spell damages. Put up detect magic on him and have someone call out his vulnerability. You will then have 30 seconds to pull Ossirian to the next crystal before his debuff runs out and one-shots the Main Tank.

Kiting Ossirian
The mounted Rogue would be responsible for calling out the next crystal to kite Ossirian to. A Druid or Shaman, or even a Paladin can be used to run ahead of the MT to the next crystal as the designated crystal activator, Druid/Shamans are preferred, since they can go in travel form towards the next crystal ahead of the main raid. The crystal activator can also be used to heal the MT just in case the MT runs away from the main group towards the next crystal and decurse since Ossirian has an AoE Curse of Tongues. You can kite Ossirian in a clockwise manner, and the crystals should spawn in a clockwise manner. It can also be done counter-clockwise. Some crystals spawns pretty close to each other, so the tank should just get to the next crystal, stay there for 10-15 seconds and let the rest of the raid catch up and do damage to Ossirian.

Ossirian Damages
When not debuffed, Ossirian hits for 13K, which is instant death. Highest priority is to continuously lure him to the crystals so he doesn’t get to this state. If he does, it’s likely a wipe. Otherwise Ossirian doesn’t hit that hard. However, he does have an AoE kickback that hits you for about 900HP and takes another 700 fall damage if you’re within about 10 yards. Therefore it’s wise to stay away from Ossirian and only have the MT/OT close to him.
The reason why an Offtank might be needed is because there are tornadoes that randomly spawn in the room. If you get caught in a tornado, you are stunned and take some heavy damage over time. The effect is magic and can be dispelled, but if the MT gets caught in the tornado, Ossirian will aggro someone else, which is why an OT is a good idea so he goes to the OT instead of someone squishy. Dispelling the MT quick enough can get aggro back to the MT, therefore, someone should be dedicated to dispelling the MT. Everyone else should also be ready to dispel any other party member that get caught up in the tornadoes.

Killing Ossirian
Ranged damage works best, since getting caught in the AoE knockback will cause healers to waste precious mana healing the raid. If you’re not a tank and you took damage, bandaging would help healers. DoTs also work very well, keeping DoTs on Ossirian – especially the one he is vulnerable to – will take him down. Ossirian doesn’t have a whole lot of HP, but since he is constantly kided to different locations, you don’t really have time to just sit there and DPS him down. The fight takes fairly long, about 6-8 minutes, maybe more, and if you die early, you can run right back to the fight. Just DotT and ranged attacks should be all you need to deplete his HP. No melee damage other than the MT/OTs.

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Horde Powerleveling Guide 1-60 Part 1 (Laughing skull gold)

~Priest’s Ultimate Leveling guide for horde~

This guide is the result of literally years of playing wow, and a lot of time wasted on unnecessary side-quests. There will be some stuff that you go What? Why did you skip Hillsbrad?! . Well, yeah, I skip most of Hillsbrad; that’s how I level. I always had a problem on new servers, in that I was always about 10 levels above everybody else, and so started solo’ing the whole game. It can be done, successfully. Before talking about my playing style, I’ll cover what exactly I did to end up at my play style.

Playing wow for the first time was pretty slow going. I tried nearly every single quest, wasting (as you probably know) tons of time on pointless (read: unrewarding) side-quests. But, by doing this I learned the quests that were worth doing, and the ones that weren’t (because of the time vs. XP reward, and certain quests that are too hard to solo effectively). I started using great sites like Thottbot.com and wow.allakhazam.com because they show you every single quest in the game, plus large amounts of information regarding all quest/mob items, and the XP reward for them. I wanted to learn the game completely, and so I read every quest description, and took my time very slowly, learning everything possible. I did every instance 5 or more times, tried out every profession, and studied the information on websites about each instance, mob loot chances, and all the quests for them. While playing I was continually checking the map to see where I was and memorize the world. Up until this point, I’ve had this guide ‘in my head’ and not really on paper. After getting bugged continually by some friends and other people in the game on my play style, I decided to write this up.

The method of doing quests is, IMO, extremely accurate and shows people the fastest way to do most of all the horde quests, in the least amount of time. This pattern was used by me to attain 4 days 20 hours /played time to lvl 60 on new servers, and it’s now been revised even more. Also the quest patterns are pretty much the same no matter what class you choose (except you have to do your class’s quests which aren’t a whole lot). I’m going to give my quest patterns starting with a hunter in Durotar.

HUNTER ONLY SECTIONS: All MAROON-colored text are hunter specific ONLY.
NOTE: Before using this guide, please refer to the end of the guide for some other tips and tricks that will help
you level faster.

World of Warcraft
World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard
Entertainment, Inc. in the U.S. and/or other countries.

Copyright 2007 MMOEdge.com – pg1

1-12 Durotar
01) I do every single quest in Durotar! Here’s the fastest way to do em:
02) Start off doing ‘Cutting Teeth
03) Then once you hit level 2, go accept ‘Sarkoth‘ (at 40.62) and do ‘Sarkoth‘ (at 40.66). Then turn it in and accept ‘Sarkoth‘ pt.2
04) Go turn in ‘Sarkoth‘ pt.2 and ‘Cutting Teeth‘ … accept and do the following…
05) ‘Sting of the Scorpid‘ ‘Vile Familiars‘ ‘Galgar’s Cactus Apple Surprise‘ and ‘Lazy Peons
06) Turn those quests in, then accept and go do…
07) ‘Burning Blade Medallion‘ and ‘Thazz’ril’s Pick‘ (these are done in the cave at 44.56)
08) Once those two are done use your hearthstone.
09) Turn those quests in, then..
10) Accept ‘Report to Sen’jin Village
11) Leave starting noob zone…
12) Run to Sen’jen Village, make sure you do these along the way:
13) Accept ‘A Peon’s Burden‘ (52.68) and ‘Thwarting Kolkar Aggression‘ (54.75) along the way.
14) Go turn in ‘Report to Sen’jin Village‘ (55.74)
15) Then collect all the quests in Sen’jin Village. (which include: ‘A solvent Spirit‘ ‘Practical Prey
‘Minshina’s Skull[/color]‘ and ‘Zalazane‘)
16) Do NOT do ‘A solvent Spirit‘ at the water around Sen’jin Village. Make sure the quest is accepted though.
17) Then run up to Razor Hill (52.44), grinding mobs along the way,
18) Make sure you get to level 6 before you get up there for new spells.
19) Collect all the quests at Razor Hill (‘Vanquish the Betrayers[/color]‘, ‘Encroachment‘ ‘Break a Few Eggs‘ ‘Dark Storms‘ ‘Carry Your Weight‘ [get this at the watch tower north-west of Razor Hill])
20) Make Razor Hill your home.
21) Get first aid.
22) Then go do this: ‘Vanquish the Betrayers‘ along with ‘Carry Your Weight‘ (these are done at Tiragarde Keep 57.55)
23) After killing Benedict (he is up in the building at 59.58) and get his key, go up the steps open the chest and grab the note that starts:
24) ‘The Admiral’s Orders‘ accept the quest.
25) Go turn in ‘Vanquish the Betrayers‘ and ‘Carry Your Weight‘ at Razor Hill, then go do…
26) ‘A solvent Spirit‘ and ‘From The Wreckage….‘ Do these two quests at the water east of Tiragarde Keep (around 62.50).
27) Then do the first half of ‘Encroachment‘ (at 49.49).
28) Then if your not lvl 8, grind till you are, go turn in ‘From The Wreckage….‘ at Razor Hill and get new spells/abilities.
29) Run way down south and do ‘Thwarting Kolkar Aggression‘ (at 48.79) then turn it in (at 54.75).
30) Then go to Echo Isles (the islands south-east of Durotar) and do all these quests:
31) ‘Break a Few Eggs
32) ‘Practical Prey
33) ‘Minshina’s Skull‘ (the skull is at 67.87)
34) ‘Zalazane‘ (Zalazane is at 67.86)
35) After completing all these quests, die on purpose, so you end up right at Sen’jin Village…
36) Turn in ‘Practical Prey‘ ‘Minshina’s Skull‘ and ‘Zalazane‘. Save the quest reward item ‘Faintly Glowing Skull‘ for a later quest called ‘Burning Shadows
37) Hearth to Razor Hill. Turn in ‘Break a Few Eggs
38) Then do the second half of ‘Encroachment‘ (west of Razor Hill at 42.38)
39) Then go up and accept ‘Lost But Not Forgotten‘ at the little hut at 43.30
40) Then go up (grind mobs along the way) and accept ‘Winds in the Desert‘ at the goblin, 46.22.
41) Then do ‘Winds in the Desert‘ then turn it in, accept ‘Securing the Lines
42) Grind mobs to lvl 10.
43) Go down to razor hill, turn in ‘Encroachment
44) Get new spells/abilities.
45) Do all three pet quests ‘Taming the Beast‘:
46) Dire molted bore (south of razor hill)
47) Surf crawler (north east of razor hill at 58.30), DON’T go down to Senjen Village, it’s too far away.
48) Armored scorpid (north west of razor hill)
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49) After completing all those, accept ‘Taming the Beast‘, then go way up north-east, at 57.16..
50) And tame an Encrusted Surf Crawler for your first real pet, you’ll get Claw Rank2 right off the bat.
51) Then go way west (grinding mobs along the way) and accept ‘Need for a Cure‘ (at 41.18)
52) Head to Orgrimmar (at 45.11)
53) Turn in ‘Taming the Beast‘ at hunter trainer. (69.15 in Orgrimmar)
54) Then turn in ‘The Admiral’s Orders‘ in thrall’s chamber (33.37)
55) Accept ‘Hidden Enemies‘ (Thrall gives it)
56) Go into Cleft of Shadow, accept ‘Finding the Antidote‘ (46.53)
57) Then go do:
58) ‘Securing the Lines‘ (at 53.23) Then turn it in (at 46.22)
59) Then go do:
60) ‘Finding the Antidote‘ (the scorpids are all over the place) and ‘Lost But Not Forgotten‘ (at the river west of Durotar)
61) Then go do:
62) ‘Dark Storms‘ (at 41.26)
63) Then turn in ‘Lost But Not Forgotten‘ (43.30) and ‘Dark Storms‘ (at Razor Hill)
64) Accept ‘Margoz
65) Turn in ‘Margoz‘ (at 56.20) accept ‘Skull Rock
66) Go do ‘Skull Rock‘ along with ‘Hidden Enemies‘ (at the cave 54.11)
67) If you can, try to kill Gazz’uz, he drops ‘Eye of Burning Shadow‘ item which starts ‘Burning Shadows‘ quest. HINT: use the quest reward item Faintly Glowing Skull to help you kill him, he’s tough without it, also try to party up with somebody if you can.
68) Turn in ‘Skull Rock‘ (56.20) accept ‘Neeru Fireblade
69) Head to Orgrimmar
70) Turn in ‘Hidden Enemies‘ (33.37) accept the next part to ‘Hidden Enemies
71) Head to Neeru Fireblade in Cleft of Shadows (49.50)
72) Turn in ‘Neeru Fireblade‘ and ‘Burning Shadows‘ accept ‘Ak’Zeloth
73) Also keep talking to him to complete ‘Hidden Enemies
74) Then go back to Thrall and turn in ‘Hidden Enemies‘ again. The 3rd part refers to RFC instance, which I skip.
75) Leave Orgrimmar, and turn in ‘Need for a Cure‘ (at 41.18)
76) Hearth to Razor Hill.
77) Build up first aid.
78) Get new spells/abilities.
79) Accept ‘Conscript of the horde‘ (at 50.43 in Razor Hill)
80) Run west into the Barrens…
12-15 Barrens
01) Turn in ‘Conscript of the horde‘ accept ‘Crossroads Conscription
02) Then turn in ‘Ak’Zeloth‘ I skip ‘The Demon Seed
03) Run to XRs (Crossroads) (at 52.30)
04) While on my way to XRs, I abandoned my crab and tamed a Savannah Huntress cat, for a new pet.
05) Once at XRs turn in ‘Crossroads Conscription‘ Then accept all quests in XRs (which includes: ‘Plainstrider Menace[/color]‘ ‘The Forgotten Pools‘ ‘Raptor Thieves‘ ‘Wharfmaster Dizzywig‘ ‘Fungal Spores[/color]‘ ‘Disrupt the Attacks‘ ‘Supplies for the Crossroads‘ and ‘Harpy Raiders‘ on top of the watch tower)
06) Make XRs your home.
07) Get FP (Flight Path)
08) Then go do: ‘Disrupt the Attacks‘ along with ‘Plainstrider Menace‘ and ‘Raptor Thieves‘ (at around 54.26)
09) Once ‘Disrupt the Attacks‘ is completed go turn it in and accept ‘The Disruption Ends
10) Go do ‘The Disruption Ends‘ and ‘Supplies for the Crossroads‘ (at 56.26)
11) If you find ‘Chen’s Empty Keg‘ accept it.
12) Once ‘Plainstrider Menace‘ ‘The Disruption Ends‘ and ‘Supplies for the Crossroads‘ are complete…
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13) Go to Ratchet, get the Flight Path there and accept ‘Raptor Horns‘ ‘Samophlange‘ ‘Southsea Freebooters‘ ‘The Guns of Northwatch
14) Grab the quest ‘WANTED: Baron Longshore‘ (the wanted sign by the bank)
15) Turn in ‘Wharfmaster Dizzywig‘ (goblin on the docks) accept ‘Miner’s Fortune
16) Then go do ‘Southsea Freebooters‘ along with ‘WANTED: Baron Longshore‘ (just south of Ratchet)
17) Turn those in, accept new ones, then go do:
18) ‘The Missing Shipment‘ (just turn this in at the goblin at the docks) accept ‘The Missing Shipment‘ part2
19) Run back, to Gazlowe, turn in ‘The Missing Shipment‘ part2 accept ‘Stolen Booty’
20) Then go do ‘[color=blue]Stolen Booty
‘ (south of Ratchet again)
21) Once ‘Stolen Booty‘ is completed hearth to XRs. (don’t turn it in yet)
22) Turn in ‘The Disruption Ends‘ and ‘Supplies for the Crossroads‘, accept new quests…
23) Turn in ‘Plainstrider Menace‘ (It should be done by now) accept ‘The Zhevra
24) At this point, I make sure I have three 6 slot bags, if I don’t, I buy them at the bag vendor.
25) Run west from XRs, go to the guy in the hut… (at 45.28)
26) Accept: ‘Kolkar Leaders‘ and ‘Centaur Bracers
27) Then go start doing:
28) ‘Kolkar Leaders‘ ‘Centaur Bracers‘ ‘Raptor Thieves‘ ‘The Zhevra‘ ‘Fungal Spores‘ and ‘The Forgotten Pools‘ (all of these are done just slightly north of where you are)
29) Once ‘Kolkar Leaders‘ is done.. (Barak is at 42.23)
30) Go do: ‘Harpy Raiders‘ (at 38.17)
31) Once ‘Harpy Raiders‘ is done, grind your way down into Stonetalon Mountains (at 34.28)…
15-16 Stonetalon Mountains
01) Accept ‘Goblin Invaders‘ and ‘Avenge My Village‘ (at 35.27 in the Barrens)
02) Go do: ‘Avenge My Village‘ then turn it in.
03) Then do: ‘Kill Grundig Darkcloud‘ (he is at 73.86)
04) NOTE: I skip the escort quest (‘Protect Kaya’), It takes too long and it’s too hard to solo.
05) Turn in ‘Kill Grundig Darkcloud‘ (at 35.27 in the Barrens)
06) Then go back to the Barrens..
16-20 Barrens
01) Grind your way back to the guy in the hut (at 45.28)
02) Turn in ‘Kolkar Leaders‘ accept ‘Verog the Dervish
03) Make sure you finish up ‘Raptor Thieves‘ ‘The Zhevra‘ ‘Fungal Spores‘ and ‘The Forgotten Pools‘ before returning to the XRs.
04) Run to XRs (Cross Roads)
05) Turn in quests, grab new ones…
06) Then do ‘Apothecary Zamah‘ Which has you run all the way to Thunder Bluff (TB) (in Mulgore at 39.27) in the spirit rise cave. Do these along the way there:
07) Grind your way down south…
08) MAKE sure you do ‘Lost in Battle‘ (Manrik’s Wife) along the way, She’s laying dead by the hut, west of the bridge (at 49.50).
09) Accept ‘Tribes at War‘ (gnoll in the cage at 44.59), and get FP at Camp Taurajo (CT).
10) Once at TB, go to weapon master (40.62), get Guns and Staff skills. (I do this as a Hunter, get what weapon skills you need for your class)
11) Get new spells/abilities.
12) Turn in ‘Apothecary Zamah‘ the cave below the spirit rise (at 29.29).
13) Head to first aid guy at spirit rise to build up first aid.
14) Go up to the tower in middle of town to get FP, but DON’T fly back to XRs
15) Hearth back to XRs
16) Turn in ‘Lost in Battle
17) Then go north west of XRs and do:
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18) ‘Prowlers of the Barrens‘ (37.20)
19) Then ‘Harpy Lieutenants‘ (38.14)
20) Then grind your way east and do:
21) ‘Samophlange‘ (52.11) complete the whole chain, which in the end has you kill the goblin for the key.
22) Then go east to Sludge Fen and do:
23) ‘Ignition‘ (56.8) Then do:
24) ‘The Escape‘ (See video on how I do Ignition and Escape)
25) Then go north-east and do:
26) ‘Miner’s Fortune‘ (61.5)
27) Then grind your way south to Ratchet…
28) Turn in ‘Stolen Booty‘ ‘Samophlange‘ ‘The Escape‘ … SKIP ‘Wenikee Boltbucket
29) Turn in ‘Miner’s Fortune
30) Then go west of ratchet and do:
31) ‘The Stagnant Oasis‘ ‘Verog the Dervish‘ (at 54.43)
32) Then run to XRs
33) Turn in ‘Prowlers of the Barrens‘ and ‘Harpy Lieutenants’, accept new quests…
34) Go west of XRs, to turn in: ‘[color=blue]Centaur Bracers
‘ and ‘Verog the Dervish‘ … I SKIPPED ‘Hezrul Bloodmark’
35) Then grind your way north and do: ‘[color=blue]Serena Bloodfeather
‘ (at 38.11)
36) Then go east (grind mobs along the way) then do ‘Echeyakee‘ (coords are at 55.17)
37) Hearth to XRs.
38) Turn in ‘Echeyakee‘ … accept ‘The Angry Scytheclaws
39) Turn in ‘Serena Bloodfeather‘ accept ‘Letter to Jin’Zil‘. Make sure that ‘Consumed by Hatred‘ is also accepted.
40) Go down south and do:
41) ‘Altered Beings‘ (55.42)
42) ‘The Angry Scytheclaws‘ (51.46)
43) ‘Raptor Horns‘ along with:
44) ‘Stolen Silver‘ (at 57.54)
45) ‘Tribes at War‘ along with:
46) ‘Consumed by Hatred‘ (at 51.54)
47) Then grind your way to Camp Taurajo (45.60)
48) Accept ‘Weapons of Choice
49) Head to gnoll in the cage…
50) Turn in ‘Tribes at War‘ accept ‘Blood Shards of Agamaggan‘ and ‘Betrayal from Within
51) Turn in ‘Blood Shards of Agamaggan
52) Turn in 10 bloodshards for ‘Spirit of the Wind‘ (repeatable quest) for fast run speed.
53) At this point, you should be a 3rd way to level 20.
54) Now comes the fun part: Wailing Caverns Instance! (at 46.36)
55) OPTIONAL: GRIND all the way to level 20! (which is what I do, but it’s not recommended)
56) I grind away at beasts and brisstlebacks just north of CT.
57) Keep an eye out for the mob named Owatanka, he drops ‘Owatanka’s Tailspike‘ which starts ‘Owatanka
58) Once your about a bar away from 20, run to XRs…
59) Turn in ‘Stolen Silver‘ ‘Consumed by Hatred‘ ‘Altered Beings‘ and ‘The Angry Scytheclaws‘ …accept all new quests.
60) Fly to Orgrimmar, get new spells/abilities.
61) Grab ‘The Ashenvale Hunt‘ quest
62) Hearth back to XRs.
63) Fly to Ratchet…
64) Accept ‘Ziz Fizziks
65) Turn in ‘Raptor Horns‘ accept ‘Deepmoss Spider Eggs
66) Then go do: ‘The Guns of Northwatch‘ (at 60.55)
68) Then once ‘The Guns of Northwatch‘ is done, do:
69) ‘Free From the Hold‘ (escort quest)
70) Turn in both quests at Ratchet, then..
71) Hearth to XRs. (if hearth stone is still on a cooldown, fly to XRs)
72) Run into Stonetalon Mountains…
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20-21 Stonetalon Mountains
01) Run to Malaka’Jin…
02) Accept ‘Blood Feeders‘ (at 71.95)
03) Turn in ‘Letter to Jin’Zil‘ (74.97 in the cave) … accept ‘Jin’Zil’s Forest Magic
04) Go do: ‘Blood Feeders‘ and ‘Deepmoss Spider Eggs‘ (at 54.76)
05) Then turn in ‘Ziz Fizziks‘ (the goblin in the hut at Windshear Crag, 60.63) … accept ‘Super Reaper 6000
06) Then do: ‘Goblin Invaders‘ and ‘Super Reaper 6000‘ (the mobs are just north in Windshear Crag)
07) Then turn in ‘Super Reaper 6000‘ … accept ‘Further Instructions
08) Run to Sun Rock Retreat at 46.59.
09) Get FP there.
10) Run up the little pathway and accept ‘Boulderslide Ravine‘ and ‘Trouble in the Deeps
11) Then go do ‘Boulderslide Ravine‘ (at 61.92)
12) Then turn in ‘Blood Feeders‘ (71.95)
13) Then turn in ‘Goblin Invaders‘ (at 35.27 in the Barrens) … accept ‘Shredding Machines‘ and ‘The Elder Crone
14) Hearth to XRs.
15) Stable your pet.
16) Run north to Ashenvale (stopping along the way to turn in ‘Report to Kadrak‘ but SKIP ‘The Warsong Reports
21-22 Ashenvale
01) As soon as you enter Ashenvale keep an eye out for a Ghostpaw Runner and tame it for Bite Rank3.
02) Run to Splintertree Post (at 73.65)
03) Turn in ‘The Ashenvale Hunt
04) Get FP in Splintertree Post.
05) Run all the way to Zoram Strand (at 13.31), grind mobs along the way so you get the *Bite Rank3* ability before you get there.
06) Once you get *Bite Rank3*, abandon your wolf and Tame a Clattering Crawler at the Zoram Strand to get *Claw rank 3*
07) Get FP there. (12.33). Turn in ‘Trouble in the Deeps‘ .. i SKIP ‘The Essence of Aku’Mai
08) Use that pet to Do the following quests:
09) Accept and do ‘Naga at the Zoram Strand‘ then turn it in.
10) Accept and do ‘Vorsha the Lasher‘ (make sure your level 22 before doing this) If you fail, you can come back later at Level 26 (around step 14) and try again.
11) Turn ‘Vorsha the Lasher‘ in.
12) Hearth back to XRs, get cat back out (train your cat the new abilities).
22-23 Southern Barrens
01) Fly to CT
02) Turn in ‘Jorn Skyseer‘ … accept ‘Ishamuhale
03) Make CT your home
04) I give bloodshards to the gnoll in the cage to get increased agility/spirit.
05) Run down and do, in the following order:
06) ‘Egg Hunt‘ (44.71)
07) ‘Chen’s Empty Keg
08) ‘Betrayal from Within‘ and ‘Weapons of Choice‘ (43.79)
09) Accept ‘Gann’s Reclamation‘ from Gann Stonespire. Then go do it (at 54.33). Then turn it in, accept the next part.
10) Hearth back to Camp Taurajo, turn in ‘Weapons of Choice‘ and ‘Betrayal from Within‘ … accept ‘Betrayal from Within‘ part2
11) Fly to XR.
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12) Turn in ‘Betrayal from Within‘ part2 and ‘Egg Hunt
13) Do ‘Ishamuhale‘ (at 60.32)
14) Turn in ‘Further Instructions‘ … accept ‘Further Instructions‘ part2
15) Turn in ‘Deepmoss Spider Eggs‘ and ‘Chen’s Empty Keg
16) Fly to Stonetalon Mountains…
23-25 Stonetalon Mountains
01) Accept all quests at Sun Rock Retreat (which include: ‘Cenarius’ Legacy‘ ‘Cycle of Rebirth’ ‘Calling in the Reserves‘ ‘Harpies Threaten‘)…
02) And make it your home.
03) Turn in ‘Boulderslide Ravine‘ .. I SKIPPED ‘Earthen Arise‘ (Elite) (accept ‘Elemental War‘ there though)
04) Do:
05) ‘Cycle of Rebirth‘ (pick up the seeds around 48.41)
06) ‘Cenarius’ Legacy‘ (done at around 35.14)
07) ‘Jin’Zil’s Forest Magic‘ (the mobs are around the path at 45.27, and the area at 34.14)
08) Turn in ‘Cycle of Rebirth‘ … accept ‘New Life
09) Turn in ‘Cenarius’ Legacy‘ … accept ‘Ordanus
10) NOTE: I skip getting my level 24 spells/abilities (cause there’s little that are useful at this level)
11) Go turn in ‘Further Instructions‘ part2 (58.62)… accept ‘Gerenzo Wrenchwhistle
12) Go do ‘Gerenzo Wrenchwhistle‘ (at 64.41) and ‘Shredding Machines‘ (kill XT:4 and XT:9)
13) Then turn in ‘Gerenzo Wrenchwhistle‘.
14) Then do ‘Arachnophobia‘ (Elite) (wanted poster is at 59.75 and Besseleth is at 51.73)
15) Turn in ‘Jin’Zil’s Forest Magic‘ (74.97)
16) Turn in ‘Shredding Machines‘ (in the Barrens at 35.27)
17) Hearth back to Sun Rock Retreat
18) Turn in ‘Arachnophobia‘ (Elite)
19) Go do ‘Harpies Threaten‘ along with ‘Elemental War‘ and ‘New Life‘ (all at the Charred Vale, 32.67)
20) Once they are all done, make sure you are at least three bars away from level 25, so you may have to grind a little. Then go turn them all in.
21) Then fly to CT…
25-25 Southern Barrens
01) Turn in ‘Ishamuhale‘ … accept ‘Enraged Thunder Lizards
02) Make CT your home.
03) Accept ‘A New Ore Sample
04) Go down and do:
05) ‘Enraged Thunder Lizards
06) You should find the mob Washte Pawne, he drops ‘Washte Pawne Feather‘ which starts ‘Washte Pawne
07) ‘Revenge of Gann‘ (at 47.85) Turn it in, accept the next part…
08) ‘Revenge of Gann‘ Part 3, then turn it in, head south down the path…
09) Go to the Great Lift.
10) Turn in ‘Calling in the Reserves
11) Accept ‘Message to Freewind Post
12) Run to Freewind Post… (45.50 in Thousand Needles)
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25-26 Thousand Needles
01) Turn in ‘Message to Freewind Post‘ accept ‘Pacify the Centaur
02) Accept ‘Wanted – Arnak Grimtotem‘ ‘Alien Egg‘ ‘Wind Rider
03) Get FP there.
04) Go do (in the following order):
05) ‘Pacify the Centaur
06) ‘Test of Faith‘ (the cave at 52.43)
07) ‘A New Ore Sample
08) ‘Alien Egg‘ (this egg has 4 possible spawn points, either at around: 52.56 / 45.63 / 41.60 / 50.56)
09) If your not level 26 (or two bars away from it), grind till you are.
10) Head to Freewind Post..
11) Turn in ‘Pacify the Centaur‘ … accept ‘Grimtotem Spying
12) Turn in ‘Alien Egg‘ … accept ‘Serpent Wild
13) Hearth to Camp Taurajo.
14) Turn in ‘Enraged Thunder Lizards‘ and ‘Washte Pawne‘ … accept ‘Cry of the Thunderhawk
15) Turn in ‘A New Ore Sample
16) Go do ‘Cry of the Thunderhawk‘ then turn it in … I SKIPPED ‘Mahren Skyseer
17) Fly to Thunder Bluff to get new spells/abilities.
18) Turn in ‘Melor Sends Word‘ (61.80 on the Hunter Rise)… accept ‘Steelsnap
19) Accept ‘The sacred Flame‘ (55.51)
20) Fly to Ashenvale…
26-27 Ashenvale
01) Make it your home.
02) Do the following order:
03) Accept all the quests, which include: ‘Stonetalon Standstill‘ ‘Satyr Horns‘ ‘Ashenvale Outrunners‘ (accept this at 71.68). Make sure ‘The Ashenvale Hunt‘ is turned in at Senani Thunderheart. Note: I SKIPPED ‘Warsong Supplies‘ and ‘The Lost Pages
04) Kill the first of the three mobs related to the Ashenvale hunt:
05) ‘Sharptalon’s Claw‘ (Kill Sharptalon (patrols around 74.70), then he drops the item that starts this quest) (hint: easy way to kill it (he’s lvl 31 mob), is to bring his health to a 3rd left, then drag him into the guards at Splintertree Post, they will finish em).
06) Do: ‘Ashenvale Outrunners‘ (around 71.72) (use track hidden, to find them better). Once the quest is completed, turn it in when you get the chance.
07) Then go slightly west and do ‘Torek’s Assault‘ (starts at 68.75, it should be done)
08) Then go do ‘Stonetalon Standstill‘ (53.70) *find and kill Tideress he drops an item which starts: ‘The Befouled Element
09) Kill Ursangous, (around 42.67) ‘Ursangous’s Paw‘ (Ashenvale hunt)
10) Kill Shadumbra (around 56.54) ‘Shadumbra’s Head‘ (Ashenvale hunt)
11) ‘The sacred Flame‘ (find a phial killing the dryads at 61.52, and fill it at the moonwell at 60.72)
12) Hearth to Splintertree Post to turn in ‘Stonetalon Standstill‘ ‘The Befouled Element‘ (accept ‘Je’neu of the Earthen Ring’) ‘Torek’s Assault‘ and all three of the ‘Ashenvale Hunt‘ quests, then accept and complete ‘The Hunt Completed
13) Fly to Zoram Strand.
14) Turn in ‘Je’neu of the Earthen Ring
15) Accept and do: ‘Between a Rock and a Thistlefur‘ (34.37) and ‘Troll Charm‘ (the cave is at 38.30)
16) Once they are both completed, go turn them in, hearth back to Splintertree Post.
17) If im not level 27 i’ll grind till I am
18) Stable pet
19) Tame a Ghostpaw Alpha (lvl 27) (at around 70.62) to get *Bite rank 4*, then abandon him…
20) Tame an Elder Ashenvale Bear (lvl 25-26) (at around 69.58) to get *Claw rank 4*, then abandon him…
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21) Get cat back out and train him the new abilities.
22) Accept ‘Destroy the Legion
23) Go do ‘Ordanus‘ (61.52) (fight your way to him, just kill the guy, grab his head and jump out of there!)
24) Go do: ‘Satyr Horns‘ (80.52)
25) Then do: ‘Destroy the Legion‘ (at 82.69) (you should find an item called Diabolical Plans, which starts ‘Diabolical Plans‘ while doing this quest)
26) Run back to Splintertree Post (don’t hearth). Turn in ‘Satyr Horns‘ ‘Destroy the Legion‘ and ‘Diabolical Plans’, I SKIPPED ‘Never Again!
27) Fly to Stonetalon Mountains…

27-27 Stonetalon Mountains
01) Turn in ‘Ordanus‘ … I SKIPPED ‘The Den
02) Make Sun Rock Retreat your home.
03) Accept ‘Bloodfury Bloodline‘ (Elite), go kill Bloodfury Ripper (at 30.63) (grinding mobs along the way) , then hearth back..
04) Turn ‘Bloodfury Bloodline‘ in.
05) Fly to Thunder Bluff.
06) Turn in ‘The sacred Flame‘ (54.51 in TB)… accept ‘The sacred Flame‘ part2
07) Fly to Thousand Needles…

27-29 Thousand Needles
01) Turn in ‘The sacred Flame‘ … accept ‘The sacred Flame‘ part3 and ‘A Different Approach
02) I do the following order:
03) ‘The sacred Flame‘ (charge the brazier in the cave at 44.37)
04) Go to Whitereach Post (21.32), accept ‘Hypercapacitor Gizmo’, Turn in ‘[color=blue]Serpent Wild‘ …accept ‘Sacred Fire
05) Go do: ‘Sacred Fire‘ (35.36)
06) ‘Wind Rider‘ (11.36)
07) ‘Homeward Bound‘ (escort starts at 16.42) (if the Elite gets in the way, skip it)
08) ‘Steelsnap‘ (Steelsnap patrols around 16.25)
09) ‘A Different Approach‘ (these mobs are around 8.14)
10) Hearth to Sun Rock Retreat.
11) Fly to TB
12) Get new spells/abilities.
13) Turn in ‘Steelsnap‘ (on Hunter Rise) … accept ‘Frostmaw
14) Turn in ‘Sacred Fire‘ (on Elder Rise) … accept ‘Arikara‘ (Elite)
15) Fly back to 1K Needles. Make Freewind Post your home.
16) Turn in ‘The sacred Flame‘ and ‘Wind Rider
17) Head to the Darkcloud Pinnacle (the entrance ramp is at 31.36) and do the following quests: ‘Grimtotem Spying‘ (the notes are up in the rises at 31.32, 33.39, and 39.41)
18) ‘Arikara‘ (Elite) (done up at 37.35)
19) ‘Wanted – Arnak Grimtotem‘ (he is up at 38.27)
20) ‘Free at Last‘ (escort quest starts up at 38.27)
21) Go to Whitereach Post, turn in ‘Arikara‘ ‘Homeward Bound‘ and ‘A Different Approach‘ …accept ‘A Dip in the Moonwell
22) Go do: ‘A Dip in the Moonwell‘ (the control console is at 9.18) (please note if you have a pet you will have to dismiss it first in order for this quest to work)
23) Grind to level 29 (which should only be a couple bars), I grind away at centuars around Camp E’Thok (18.23)
24) Then do ‘Hypercapacitor Gizmo‘ (Elite) (kill mobs around the cage, at 22.24, free him, use immolation trap/fear to kill it)
25) Kill the Galak Messenger, he drops ‘Assassination Note‘ which starts ‘Assassination Plot’ Turn in for Easy XP. Also turn in ‘[color=blue]Hypercapacitor Gizmo‘ and ‘A Dip in the Moonwell‘ … accept ‘Testing the Tonic
Copyright 2007 MMOEdge.com pg9
26) Then do: ‘Protect Kanati Greycloud
27) Hearth back to Freewind Post.
28) Turn in ‘Free at Last‘ ‘Wanted – Arnak Grimtotem‘ ‘Grimtotem Spying‘ and ‘Testing the Tonic
29) NOTE: I skip ‘Test of Endurance‘ quest, although I don’t know if they nerfed it any or not since last time I tried it.
30) Fly to Orgrimmar
31) Make Orgrimmar your home.
32) Go to Undercity (UC). You need to get on the zeppelin just right outside of Orgrimmar.
33) Run to Tarren Mill in Hillsbrad Foothills.. (go out of the UC through the sewers, it’s faster. The entrance to the sewers is at 45.44 in the UC)…
29-30 Hillsbrad Foothills
01) Accept ‘Time To Strike‘ (at the Southpoint Tower, right when you enter Hillsbrad at 20.47)
02) Once at Tarren Mill (at 62.20):
03) Turn in ‘Time To Strike
04) Accept ‘Helcular’s Revenge
05) Accept ‘Elixir of Pain
06) GET FLIGHT PATH THERE!!!!
07) Go start killing Yetis… (at 46.32)
08) I keep grinding away at Yetis until I hit 30. (OPTIONAL: you could go do RFK instead of the grinding)
09) Also, the Helcular’s Rod should have dropped before hitting 30 for the quest ‘Helcular’s Revenge‘, if not keep grinding away till it does.
10) As soon as I hit 30 and I get Helcular’s Rod, I hearth to Orgrimmar to get new spells/abilities.
11) Then go back to Hillsbrad (fly to TM from the UC)
12) Turn ‘Helcular’s Revenge‘ in, accept the next part to it.
13) Go back to the Yeti cave…
14) Charge The Flame of Azel and the Flame of Veraz, for the quest ‘Helcular’s Revenge
15) I keep grinding away at Yetis until my pet levels up.
16) Go up into Alterac Mountains…
30-30 Alterac Mountains
01) Do the following:
02) ‘Elixir of Pain‘ (killing the level 32-34 mountain lions, on the plateaus there)
03) Charge the third flame (Flame of Uzel), for the quest ‘Helcular’s Revenge
04) Kill ‘Frostmaw‘ Yes I know your gonna be killing ‘Frostmaw‘ (level 37 mob) at level 30, it’s a tough battle so prepare yourself! NOTE: If you fail, you can try again later once you come back here at Level 37. Also, the next time you get to a bank, put Frostmaw’s mane in it, as this quest will be turned in way later at level 43.
05) Run down to Southshore, to drive the rod into Helcular’s grave (52.54). (hint: I use my pet to distract the guards, by having my pet run all over the place). This is for the quest ‘Helcular’s Revenge
06) Run back to Tarren Mill
07) Turn in ‘Elixir of Pain
08) Accept ‘The Hammer May Fall
09) Run into Arathi Highlands…
Copyright 2007 MMOEdge.com – pg10

30-30 Arathi Highlands
01) Go do this quest:
02) ‘The Hammer May Fall‘ (at 34.45)
03) Then run to Hammerfall (at 73.36)
04) Accept ‘Hammerfall
05) Turn in ‘Hammerfall‘ … accept ‘Raising Spirits
06) Turn in ‘The Hammer May Fall
07) Get FP there.
08) Then do ‘Raising Spirits‘ (just to the left of Hammerfall all around 64.37). Then turn it in … accept ‘Rising Spirits‘ part2
09) Turn in ‘Raising Spirits‘ part2 … accept ‘Raising Spirits‘ part3
10) Turn in ‘Raising Spirits‘ part3 … skip ‘Guile of the Raptor‘ for now.
11) Hearth to Orgrimmar.
12) Get on the Zeppelin to go to Grom’Gol.
30-31 Stranglethorn Vale
01) Get the FP at Grom’Gol.
02) Go up north (35.10) and start doing the STV hunt quests:
03) ‘Welcome to the Jungle
04) ‘Tiger Mastery‘ (Young Stranglethorn Tigers) (35.10)
05) ‘Panther Mastery‘ (Young Panthers) (39.9)
06) ‘Panther Mastery‘ (Panthers) (35.10)
07) ‘Tiger Mastery‘ (Stranglethorn Tigers) (35.10)
08) ‘Raptor Mastery‘ (Stranglethorn Raptors) (25.15)
09) Accept ‘Tiger Mastery‘ (Elder Stranglethorn Tigers) .. but don’t do it now.
10) Accept ‘Raptor Mastery‘ (Lashtail Raptors) .. but don’t do it now.
11) Skip the rest for now.
12) You should be lvl 31 now for sure, if not grind to it.
13) Hearth to Orgrimmar.
14) Fly to XRs.
15) Run west in the XRs … accept ‘The Swarm Grows
16) Then run west from the XRs to the guy in the hut … accept ‘The Kolkar of Desolace
17) Run back to XRs.
18) Fly to 1K needles.
19) Head to Shimmering Flats…
31-32 Thousand needles (Shimmering Flats)
01) Accept:
02) ‘Hemet Nesingwary
03) ‘Wharfmaster Dizzywig
04) Accept and do:
05) ‘A Bump in the Road
06) ‘Hardened Shells
07) ‘Load Lightening
08) ‘Rocket Car Parts
09) ‘Salt Flat Venom
10) Turn them in
11) Accept:
12) ‘Goblin Sponsorship
13) ‘Martek the Exiled
14) I SKIPPED ‘Encrusted Tail Fins‘ (Elite)
Copyright 2007 MMOEdge.com – pg11
15) You should be 32 now, if not grind to it.
16) Go south into Tanaris to get FP in Gadgetzan at 51.25
17) Hearth to Orgrimmar
18) Turn in ‘The Swarm Grows‘ (at 75.34) … accept ‘The Swarm Grows‘ part2
19) Accept ‘alliance Relations‘ (get it from Craven Drok in the Cleft of Shadow, 50.47)
20) Then go to Keldran in Orgrimmar (22.53) to accept ‘alliance Relations‘ part2.
21) Stop at first aid guy to buy silk bandage training. NOTE: Make sure you save all your extra Cloths in either your bank or mailbox, you will need them later for Cloth Donation quests.
22) Then fly to Stonetalon Mountains.
23) Run into Desolace…
32-34 Desolace
01) First thing to do here is start killing mobs at the Thunder Axe Fortress (55.24)…
02) Until this item drops Flayed Demon Skin which starts: ‘The Corrupter
03) Then go down the path and do:
04) ‘Kodo Roundup‘ (starts at 60.61) (don’t have to finish all of it now)
05) Then go to Ghost Walker Post (56.59)
06) Turn in ‘The Kolkar of Desolace‘ … accept ‘Khan Dez’hepah
07) Accept ‘Gelkis alliance‘ (this is the one you should choose to do). Skip ‘Magram alliance
08) Turn in ‘alliance Relations‘ … accept ‘alliance Relations‘ part2 … accept ‘Befouled by Satyr
09) Turn in ‘The Corrupter‘ … accept ‘The Corrupter‘ part2
10) Turn in ‘alliance Relations‘ part2 … accept ‘The Burning of Spirits
11) Do in the following order:
12) ‘Befouled by Satyr‘ (75.22)
13) ‘The Corrupter‘ Part2 (collect a Shadowstalker Scalp from a Hatefury shadowstalker)
14) ‘Khan Dez’hepah‘ (73.48)
15) ‘Gelkis alliance‘ (68.71)
16) Go back to Ghost Walker Post (56.59), and turn in ‘Khan Dez’hepah‘ .. accept ‘Centaur Bounty‘. Turn in ‘Befouled by Satyr‘. Turn in ‘The Corrupter‘ Part2 .. accept ‘The Corrupter’ Part3.
17) Then run to Shadowprey Village (at 24.71) (stopping along the way to turn this in: ‘[color=blue]Gelkis alliance
‘ at 36.79) … accept ‘Stealing Supplies
18) Accept all quests at Shadowprey Village, which include: ‘Hunting in Stranglethorn‘ ‘Hand of Iruxos‘ ‘Clam Bait‘ and ‘Other Fish to Fry
19) Make Shadowprey Village your home.
20) Then do:
21) Go in the water just west of Shadowprey Village and collect 10 ‘Shellfish‘ (from the Shellfish traps)
22) Turn those in for 2 ‘Bloodbelly Fish‘ (from the NPC on the docks)
23) Then travel up the water (collecting ‘Soft-shelled Clam Meat‘ for the quest ‘Clam Bait‘ along the way)
24) Then accept ‘Claim Rackmore’s Treasure!‘ (the chest/wrecked boat along the shore, 36.30) (the silver key is dropped by a drysnap, and the golden key is dropped by a Slitherblade)
25) Go accept ‘Sceptre of Light‘ (the argent dawn dude, at 38.27)
26) Then go do following at Thunder Axe Fortress (54.29):
27) ‘The Burning of Spirits
28) ‘Sceptre of Light
29) ‘Hand of Iruxos
30) Then grind your way back to the argent dawn dude (38.27)…
31) Then turn ‘Sceptre of Light‘ in and get ‘Book of the Ancients‘ quest
32) Then go do all this stuff in the water to the west:
33) ‘Other Fish to Fry
34) ‘Clam Bait
35) ‘Book of the Ancients‘ (27.6)
36) ‘The Corrupter‘ Part3 (collect a Oracle Crystal from a Slitherblade Oracle)
37) ‘Claim Rackmore’s Treasure!
38) Then turn in ‘Claim Rackmore’s Treasure!‘ at the little chest (29.8)
39) Turn in ‘Book of the Ancients‘ (38.27)
Copyright 2007 MMOEdge.com – pg12
40) Then go accept ‘Bone Collector‘ (62.38) (grinding mobs along the way)
41) Go to Ghost Walker Post, accept and turn in ‘Catch of the Day‘. Turn in ‘The Burning of Spirits‘. Turn in ‘The Corrupter‘ Part3 .. accept and then turn in ‘The Corrupter‘ Part4. Skip ‘The Corrupter[/color]‘ Part5.
43) Then go do:
44) ‘Bone Collector‘ (done at the kodo graveyard, 51.58)
45) Then ‘Centaur Bounty‘ and ‘Stealing Supplies‘ (70.74)
46) Then go turn in ‘Centaur Bounty‘ (56.59)
47) Then turn in ‘Bone Collector‘ (62.38)
48) Hearth to Shadowprey Village
49) Stable pet
50) Turn in all quests there, which are: ‘Hand of Iruxos‘ ‘Other Fish to Fry‘ and ‘Clam Bait
51) You should be level 34 now for sure.
52) Turn in ‘Stealing Supplies‘ (36.79) … i SKIP ‘Ongeku
53) Go tame a Scorpashi Lasher (lvl 34) to get *Claw rank 5* (around 36.77)
54) Fly CT.
55) Once at CT, run into Dust Wallowmarsh
56) Collect the 3 quest-objects at the Shady Rest Inn:
57) ‘Suspicious Hoofprints‘ (just right outside in front of the inn)
58) ‘Lieutenant Paval Reethe‘ (laying on one of the planks on the ground)
59) ‘The Black Shield‘ (on top of the fireplace)
60) Now run to Brackenwall Village (35.29)
61) Turn those 3 quests in (‘Suspicious Hoofprints[/color]‘ ‘Lieutenant Paval Reethe‘ and ‘The Black Shield‘) … accept and then turn in ‘The Black Shield‘ Part2. Skip ‘The Black Shield‘ Part3 for now.
62) Stop at the troll vendor, buy the 3 first aid books
63) Fly to Ratchet to turn in ‘Goblin Sponsorship‘ & ‘Wharfmaster Dizzywig‘ … accept ‘Goblin Sponsorship‘ Part2 and ‘Parts for Kravel
64) Get on the boat to go to BB (Booty Bay) … (while waiting for the boat, build up first aid)
34-36 Stranglethorn Vale
01) Turn in ‘Goblin Sponsorship‘ Part2 .. accept ‘Goblin Sponsorship‘ Part3. Make BB your home! Accept ‘Singing Blue Shards‘ ‘Bloodscalp Ears‘ ‘Hostile Takeover‘ and ‘Investigate the Camp‘. Turn in ‘Goblin Sponsorship‘ Part3 at Baron Revilgaz … accept ‘Goblin Sponsorship‘ Part4.
02) Cat should still be stabled, you should still have the Scorpashi Lasher as a pet.
03) Then do the following:
04) Fly to Grom’gol…
05) Grab ALL quests in grom’gol: ‘The Defense of Grom’gol‘ ‘Mok’thardin’s Enchantment‘ ‘Bloodscalp Insight‘ ‘Hunt for Yenniku‘ ‘Trollbane‘ ‘Bloody Bone Necklaces‘ ‘The Vile Reef
06) Get new hunter spells/abilities
07) Go tame a Stranglethorn Tiger to get *Dash rank 1* (the tigers are around 29.11)
08) Then, this is the main pet I use for the rest of the game.
09) IMPORTANT: Make sure you save any Green Hills of Stranglethorn pages you find and mail them to your alt for storage, you will need them for a later quest. You will need one of each of the following pages: 1, 4, 6, 8, 10, 11, 14, 16, 18, 20, 21, 24, 25, 26, and 27. Once your alt collects all the pages, mail them back to your main. Now go complete these quests:
10) ‘Singing Blue Shards‘ (25.19)
11) ‘Tiger Mastery‘ (Elder Stranglethorn Tigers) (31.19)
12) ‘Bloodscalp Ears‘ along with ‘Bloodscalp Insight‘ and…
13) ‘Hunt for Yenniku
14) ‘Bloody Bone Necklaces‘ (you don’t have to finish all of this now)
15) ‘Raptor Mastery‘ (Lashtail Raptors)
16) ‘The Defense of Grom’gol
17) Once all those are done (besides ‘Bloody Bone Necklaces‘), go to Grom’gol..
18) Turn in ‘Hunt for Yenniku‘ … accept ‘Headhunting
19) Turn in ‘The Defense of Grom’gol‘ … accept ‘The Defense of Grom’gol‘ part2. Also turn in ‘Bloodscalp Insight[/color]‘ … accept ‘An Unusual Patron
Copyright 2007 MMOEdge.com – pg13
20) Should be lvl 35 now, either way buy lvl 35 food/water/repair (so that you are prepared for when you do turn level 35), then go do in the following order:
21) ‘Headhunting‘ along with finishing up ‘Bloody Bone Necklaces‘ (21.14)
22) ‘An Unusual Patron‘ (the altar is at 19.22)
23) ‘The Vile Reef‘ (Elite) (24.24)
24) Then go to Nesingwary’s Expedition (35.10)… turn in ALL quests, accept all new ones (except ‘The Green Hills of Stranglethorn‘). Then go do:
25) ‘Tiger Mastery‘ (Sin’Dall) (he is usually on top of the hill at 31.17). Once that is done, go turn it in, then go do:
26) ‘Hostile Takeover‘ along with ‘Goblin Sponsorship‘ (44.19)
27) ‘Panther Mastery‘ along with ‘Mok’thardin’s Enchantment‘ (kill shadowmaw panthers) (48.21)
28) ‘The Defense of Grom’gol‘ part2 (32.29), once that’s done…
29) Head up north and turn in ‘Panther Mastery‘ …accept ‘Panther Mastery‘ (Elite) (Bhag’thera) but don’t do it now.
30) Hearth to BB, turn in ‘Singing Blue Shards‘ ‘Hostile Takeover‘ ‘Bloodscalp Ears‘ ‘Investigate the Camp
31) Turn in ‘Goblin Sponsorship‘ part4 … accept ‘Goblin Sponsorship‘ part5.
32) Fly to Grom’gol, turn in all quests: ‘The Defense of Grom’gol‘ ‘An Unusual Patron’ ‘Mok’thardin’s Enchantment‘ ‘Headhunting‘ ‘Bloody Bone Necklaces‘ and ‘The Vile Reef
33) Should be level 36 now, if not, grind to it. Then get new hunter spells/abilities.
34) Get on the zeppelin to go to the Undercity.
35) Once in the UC, turn in 60 Silk Cloth for ‘A Donation of Silk‘ quest (at 71.28).
36) Accept ‘To Steal From Thieves‘ (63.49)
37) Then fly to Hammerfall…
36-37 Arathi Highlands
01) Make Hammerfall your home.
02) Turn in ‘Trollbane‘ … I SKIPPED ‘Sigil of Strom‘ (Elite)
03) Accept ‘Call to Arms‘ ‘Foul Magics‘ ‘Guile of the Raptor
04) Grind your way down south and do: ‘Call to Arms‘ (60.72)
05) Then grind your way up north and accept ‘The Princess Trapped‘ (just west of hammerfall 62.33)
06) Then go do ‘The Princess Trapped‘ (mobs are east of hammerfall)
07) Go in the cave (look for the tree, shows you wh

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Weapon leveling Invulnerable Mob (Game guide)

If you do the quest ‘The Ashtongue Corruptors’ (http://www.thottbot.com/?qu=10685)

You can very easily level your weapon skill since you have to kill these guys who are invulnerable until you destroy there totems so you can easily just let your character attacking them while you do other things around the house or whateva

After doing this a few times I have found the Corruptor of Air (57,74) to be the best because there are no surrounding mobs.

NOTE: this is only for ranged weapons…if you stand far enough away nothing will aggro.

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Fishing Guide FAQ (Dragonmaw gold)

— Start Fishing FAQ —

This guide covers the Fishing profession that is now a secondary skill. Which means that you can have this skill in addition to your two primary skills. I suggest getting this skill as it can be a nice way to pass time and make a lot of cash as a newbie. Whether this skill is truely usefull at high levels is under debate. There are however some pretty high price catches as well as different trade recipes and locked chests containing materials for almost all the trades.

You can check the wow site for additional info:

http://www.worldofwarcraft.com/info/professions/

http://www.worldofwarcraft.com/info/professions/fishing.html

For searches on specific fishing areas and drop information you can check out either of these. Although I suggest Thottbot because it is linked to the Cosmos software that is availible in the downloads section. I believe a newer version is availible now at www.cosmosui.com

http://www.thottbot.com/
http://wow.allakhazam.com/

Where are the fishing skill trainers?

They are generally near bodies of water. Your best bet is to simply ask a guard. Guards can provide a LOT of good info as well as marks on your map to where they are.


What are the different levels/ranks in the professions?

Rank (Min – Max Skills) (Req Skill)

Apprentice (1-75) (0)

Journeyman (50-150) (50)

Expert (125-225) (125)

Artisan (200-300) (200)


Why is my skill no longer gaining?

1. You have reached the highest skill points for your Rank. Go train to the next rank.

2. You need to move to higher level area to fish.

No-one teaches Expert Fishing?!? How do I get it?

You need to buy the Expert Fishing – The Bass and You from the Old Man Heming in Stranglethorn Vale (Booty Bay).

No-one teaches Artisan Fishing?!? How do I get it?

You learn Artisan level of a Profession by completing a quest given by Wigcik in Stranglethorn Vale (Booty Bay).


What are some zones I can fish in and what fish do they have?
For more indepth information to these zones I suggest using the thottbot link above. They provide near exact percentages on the drop rates as well as what rares are dropped.

Alterac Mountains – Raw Mithril Head Trout & Raw Bristle Whisker Catfish

Arathi Highlands – Raw Rockscale Cod & Firefin Snapper

Adhenvale – Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper

Azshara – Raw Spotted Yellowtail, Stonescale Eel, Raw Glossy Mightfish, & Winter Squid

Darkshore – Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, Raw Brilliant Smallfish, & Darkshore Grouper

Desolace – Raw Mithril Head Trout & Raw Bristle Whisker Catfish

Don Morogh – Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Durotar – Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Duskwood – Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper

Dustwallow Marsh – Raw Rockscale Cod & Thick-shelled Clam

Elwynn Forest – Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Felwood – Raw Redgill, Raw Sunscale Salmon, Big-mouth Clam & Lightning Eel

Feralas – Raw Spotted Yellowtail & Winter Squid

Hillsbrad Foothills – Raw Rainbow Fin Albacore, Firefin Snapper & Oily Blackmouth

Ironforge – Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Loch Modan – Raw Longjaw Mud Snapper, Raw Loch Frenzy, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Moonglade – Raw Redgill, Raw Nightfin Snapper, & Big-mouth Clam

Mulgore – Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

Orgrimmar – Raw Longjaw Mud Snapper, Raw Brilliant Smallfish, & Raw Bristle Whisker Catfish

Redridge Mountains – Raw Bristle Whisker Catfish & Raw Longjaw Mud Snapper

Silverpine Forest – Raw Longjaw Mud Snapper, Old Skull*, Sickly Looking Fish, Raw Brilliant Smallfish, & Raw Bristle Whisker Catfish

Stormwind City – Raw Longjaw Mud Snapper, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Stranglethorn Vale – Raw Rockscale Cod, Thick-shelled Clam, Firefin Snapper, & Oily Blackmouth

Tanaris – Raw Spotted Yellowtail & Raw Glossy Mightfish

Teldrassil – Raw Brilliant Smallfish & Raw Longjaw Mud Snapper

The Barrens – Raw Longjaw Mud Snapper, Deviate Fish, Raw Bristle Whisker Catfish, & Raw Brilliant Smallfish

Tirisfal Glades – Raw Brilliant Smallfish, Raw Longjaw Mud Snapper, & Sickly Looking Fish

Westfall – Raw Rainbow Fin Albacore, Oily Blackmouth, & Raw Slitherskin Mackerel

Winterspring – Raw Whitescale Salmon, Raw Sunscale Salmon, & Big-mouth Clam

These listed items are based on the drop rates given on thottbot.

So how much can I sell these fish for??

Big-mouth Clam – 46 cp

Darkshore Grouper – 6 cp

Deviate Fish – 25 cp

Firefin Snapper – 50 cp

Lightning Eel – 3 sp

Oily Blackmouth – 25 cp

Old Skull* – 17 cp

Raw Brilliant Smallfish – 1 cp

Raw Bristle Whisker Catfish – 20 cp

Raw Glossy Mightfish – 3 sp

Raw Loch Frenzy – 5 cp

Raw Longjaw Mud Snapper – 5cp

Raw Mithril Head – 50 cp

Raw Nightfin Snapper – 80 cp

Raw Rainbow Fin Albacore – 5 cp

Raw Redgill – 80 cp

Raw Rockscale Cod – 40 cp

Raw Slitherskin Mackerel – 1 cp

Raw Spotted Yellowtail – 80 cp

Raw Sunscale Salmon – 80 cp

Raw Whitescale Salmon – 1 sp 60 cp

Sickly Looking Fish – 1 cp

Stonescale Eel – 2 sp 50 cp

Thick-shelled Clam – 21 cp

Winter Squid – 3 sp 50 cp

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The Recently Deceased Part 4 (Gold eq2)

[48] STOLEN : Smithing Tuyere and Lookout’s Spyglass
Objectives : Find and return the Smithing Tuyere and Lookout’s Spyglass
Rewards : +10 Intellect, Restores 4 mana per 5 sec Cloth Gloves

While you are killing the Golems you can start looking out for these two items. The Tuyere drops from the Dark Iron Steamsmiths, and there are three main camps where you will find these, located along the northern edges of The Cauldron.

The Spyglass drops from the Dark Iron Lookouts, and you will find those at the towers along the west and southern sides of the cauldron. I have placed an ‘x’ beside each of the towers. Be sure not to fight up into the tower as the mob up there is elite, you don’t need to worry about him.,

Be aware that the drop out for both of these items can be extremely frustrating at times, but if you run between the towers and the three steamsmith camps, and combine it with killing the golems, it’s not too bad.

[48] JOB OPPORTUNITY : Culling the Competition
Objectives : Slay 15 Dark Iron Taskmasters and 15 Slavers
Rewards : XP!

[48] Forging the Shift
Objectives : Collect 8 Thorium Plated Daggers
Rewards : XP!

[50] What the Flux?
Objectives : Find the Secret Plans: Fiery Flux
Rewards : XP!

[49] Incendosaurs? Whateverosaur is More Like It
Objectives : Kill 20 Incendosaurs
Rewards : Luffa (Trinket) – Use: Removes one Bleed effect.

Although the Dark Iron Taskmaster’s and Slavers can be found in the camps spotted all over, I found the easiest way was to kill them in the Slag Pit, and I needed to go through there anyway so why not two birds with one stone. Any Taskmaster and Slaver will drop the Thorium Plated Dagger as well.

If you look at the map below, I have placed blue dot’s where there is a path heading down into The Cauldron. If you follow that path down, killing the patrols on the way, it will come to a small bridge and over the other side you should see an entrance into the cliff walls. If you head in through that entrance you should enter ‘The Slag Pit.’

Fighting through the miners as well as some Taskmasters and Slavers you need, curve around to your left and go over the second little bridge to where you will see a large quarry gate over the other side. Right clicking the gate will open it for you and inside you will find yet more mobs you need.

You want to kill down the passage way there, you will eventually come into a first large room followed straight away by a second, larger room. In this second room you will see a ramp leading up on the far wall, you want to go up that ramp. Be aware that there will be mobs wandering up and down the ramp and about half way you will be given a choice of straight ahead or turning around and continuing up, you want straight ahead.

At the top of the ramp, on your left you will see it enters into a room with lots of Taskmasters and Slavers. The mobs here will come in sets of two, but really aren’t that difficult to kill given they are around the mid 40′s. From this room you will see on your left a corridor lined with tables, chairs and what looks like beds along the wall. To your right will be a small lookout and that is where Overseer Maltorius and his two elite buddies will be. Behind him, the Secret Plans: Fiery Flux.

Now you probably won’t be able to take all three elites at once if you are solo, so load up Howl of Terror and be prepared to make a run for it. Howl of Terror should land on all three fairly easily, and once it does start looting the plans. After you have it in your hands, jump off the ledge, this will land you in the passage you were just clearing and you should be able to run till you drop agro.

Once you are clear, head back to the same room you were just in, only this time head across the bridge on the other side of the room. If you follow that, it will take you out into the open briefly before looping around back inside. Fighting through a couple of mobs and you should start to see lava, look to your right and you should see the first Incendosaur.

All around under there will be Incendosaurs and they are spaced well enough apart that you can single every one. Depending on how fast you kill, you may need to wait around for respawn to get all 20, but respawn is fairly fast. Pretty much every kill will drop one or more Incendosaur Scales, and these are used to hand in at Thorium Point for faction. You can either hand them in with Kingsblood, Heavy Leather or Iron Ore. Or you can sell them on the Auction House if you don’t care about faction.

Once done, fight your way out and by the time you reach the top you should have all the Taskmasters, Slavers and Daggers you need.

[47] The Key to Freedom
Objectives : Find a use for the Grimsite Outhouse Key
Rewards : XP!

Most likely in the time you are fighting down there, or looking for the Steamsmiths and Lookouts, you would have seen at least one ‘Grimsite Outhouse Key’ drop. This item begins a quest and the outhouse you are looking for is found on the south-east part of the zone, not far from where you came in from Badlands.

The Outhouse is up at the back of the camp at Grimesilt Dig Site and you will talk to the door, I’m not sure I want to see inside anyway. Once you hand in the key, Locheed is free and runs away, but there must be a few people caught inside as you can get a second quest from the Outhouse.

[45] Caught!
Objectives : Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse
Rewards : XP!

The camp just below you will have all the Dark Iron Geologists you need, however they drop Mageweave not Silk so you will need to collect that from somewhere else if you didn’t bring it with you. Once you have killed the 8 you need, head back to the Outhouse.

[46] Ledger from Tanaris
Objectives : Take the copy of Goodsteel’s Ledger and then find the items listed in it
Rewards : Charged Lightning Rod (Wand) 39 – 73 Nature Damage (37.3 DPS)

The next step involves you collecting a few items, one of them being the Goodsteel Ledger that will slide out from the Outhouse. If you don’t see it straight away you might be on the wrong side.

The Solid Crystal Leg Shafts come from the Glassweb Spiders that are all around the camp, be warned though, drop rate can be a real pain. After you have 20 of those, head to Dustwallow Marsh, to the crashed Zeplin there and locate the Overdue Package. Finall, you need to head to Swamp of Sorrows, to the waters edge where all the Murlocs are. You might have seen him there before, you are looking for the named Murloc; Jarquai.

Once you have all the pieces, head to Tanaris to hand in.

Un’Goro, Felwood and Linkin’s Sword Quest

Started at level 51
Finished at level 53

If you have never been to Un’Goro before, getting there is easy. From the Gadgetzan in Tanaris, you want to head South-West as if you were heading to Thistleshrub Valley. Just near there you will see two large blue / black pylons on either side of a gulley, that gulley will lead you straight to Un’Goro!

While running around in the zone, keep your eye out to pick up:
- Blood Petal Sprouts : Although the hand in will not give you XP, turning 15 of these into the Kodo at Marshal’s Refuge will yield a goodies box.
- Blue, Red, Yellow and Green Power Crystals : You need 7 of each to hand in for a quest, and then varying amounts after to receive buffs if you so choose.
- Un’Goro Dirt Pile : You need to collect 20 Un’Goro soil for Ghede in Thunder Bluff

When you get to the base of the path leading down, look to your left for a Tauren that goes by the name of Torwa Pathfinder. He will give you quests, a couple of which you can do while you are close before you move on;

[53] The Fare of Lar’Korwi
Objectives : Find the carcass of Lar’korwi’s freshest kill
Rewards : XP!

For this you need to find a carcass, and it’s actually quite close, but you do need to head into raptor territory so be alert. By level 50 you should have no problems taking these mobs solo as they are between level’s 47 – 52, just watch you don’t get too many of them. I have marked out on the map where you will find the carcass as it’s rather hard to explain, just kill your way inland mostly. Once you find the carcass, right click to loot and head back to Torwa.

While you are out in the Marshlands, you might as well look for the wrecked boat, this will begin the Linkin’s Sword quest series which is a nice chunk of XP (around 20k or so). The boat can be a little hard to find if you don’t know where it is, so I have marked it out on a map for you. After you find the boat, right click to begin the quest line!

[52] It’s a Secret to Everybody
Objectives : Look around in the pond for a clue about who this wrecked raft may belong to.
Rewards : XP!

Once you have found the boat and got the quest, stick your head under the water to find the ‘clue’. It’s a loot-able bag that will give you and item to open. When you open the item you will receive a Large Compass, a Curled Map Parchment and a Lion-headed Key.

[53] The Scent of Lar’Korwi
Objectives : Collect 2 Ravasaur Pheromone Glands
Rewards : XP!

After you hand in the carcass, the second step requires you to summon a Lar’korwi Mate, kill it and loot it’s Pheromone Gland. To summon the mate, you need to locate the little piles of eggs in amongst the Ravasaur’s. When you get close to and stand on the eggs, it will summon the Lar’kowri mate, kill and loot. You will need to do this twice, and once complete, head back to Torwa.

[52] Bone-Bladed Weapons
Objectives : Collect 8 White Ravasaur Claws
Rewards : Sellable Loot

While you are doing these above quests, you will end up killing the general Ravasaur’s around the area, you might as well grab this quest from Orgrimmar. You need to see Jes’rimon, and he can be found in The Drag, and the very top of a building not far from the end closest to Thrall’s Chamber. Locate the building that has a winding ramp up, goes up about three level’s, it’s on the right side if you are facing Thrall’s Chamber.

[52] It’s a Secret to Everybody
Objectives : Examine the items inside the pack and bring them to their owner.
Rewards : XP!

Once you have collected and handed in the Pheromone Gland’s and collected your claws, open up the pack that you got from ‘the clue’ and head right up the top of the zone to Marshal’s Refuge and find Linken. Nice chunk of XP when you hand in (5100).

[53] Crystals of Power
Objectives : Collect 7 Power Crystals of each color: red, blue, yellow, and green.
Rewards : XP!

When you get to Marshal’s Refuge and gather all your quests, be sure to head into the back of the crystal cave there and see J.D. Collie. This little gnome is the one that requires 7 of each of the colored crystals, a nice little xp jump for just collecting things.

[54] Super Sticky
Objectives : Collect 12 samples of Super Sticky Tar
Rewards : XP!

[53] The Northern Pylon
Objectives : Discover the location of the Northern Crystal Pylon
Rewards : XP

[53] The Eastern Pylon
Objectives : Discover the location of the Eastern Crystal Pylon
Rewards : XP

[51] Roll the Bones
Objectives : Collect 8 Dinosaur Bones
Rewards : +10 Stamina, +9 Agility, +9 Intellect Cloth Boots or Leather Belt

[51] Shizzle’s Flyer
Objectives : Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales
Rewards : +3 Stamina, +12 Intellect, +3 Spirit Cloth Wrist or Leather Shoulders or a Shield.

You should have the sticky tar quest from your time in Tanaris, but if you don’t it comes from Gadgetzan. In Un’Goro, heading out of Marshal’s refuge, you should see all the tar pits and elementals there. The tar elementals range from level 50 through to 54 but if you stick to the ones further east you should find mostly the lower ones. They are easy to pick of solo

If you were heading out Marshal’s refuge and looked left, you will see there will be a large boulder you can’t run over. If you go around, on the other side if you start to look up to the top of the cliffs you will come across the Northern Pylon. You need to right click and inspect the pylon to complete, and up the top there should be some Pterrordax’s.

These flying dino’s will drop the Scales you need for the Flyer quest as well as giving you the kill count for ‘Beware of the Pterrordax’ however you won’t complete that just yet as the other ones you need are level 55ish. Be aware that these Pterrordax have a three second fear, but if you are Undead you can use Will of the Forsaken to break it.

Any dinosaur in the zone will drop the Dinosaur Bones, however the Pterrordax are a little tighter with theirs . Out and around the Tar pits though you should see some Diemetradon’s, and they will drop the bones a lot more often. These are also needed for their scales.

From the Northern Pylon I usually kill my way to the East one, taking any Diemetradon’s I pass. Be sure to continually to look around you though as there are large elite dinosaurs that will think you are very tasty. You can’t miss them, they are MASSIVE, you will be lucky to reach the top of their toe nail. They have a fairly small agro range too, so moving out of their way isn’t too difficult.

Once you have visited both Pylons and collected all your tar, you might as well complete the scales and bones as it won’t take too long. From running around the tar pits you should have all the Diemetradon’s, the Pterrordax however can be a bit trickier. Along with the five or so around the Northern Pylon, there is another pocket of them further East, almost near the Pylon on that side.

You want an area called Ironstone Plateau, and here you will find eight or so more Pterrordax, only these are lower level and don’t fear. They will ‘swoop’ you which will knock you over and stun for a second or two, but must less risk of adds.

[50] Williden’s Journal
Objectives : Return the journal to Williden Marshal
Rewards : XP!

By now you will probably have had one… or 10 Mangled Journal’s Drop. The journal can be right clicked to begin a quest, which is basically handing it into Williden Marshal at Marshal’s Refuge.

Now that I had done the first few quests in Un’Goro, I decided that I would do a bit of running around for the Linkin’s Sword Quest line. You will need to do some killing in Felwood, so at the same time you can knock off some other quests there at the same time. Before you head off you might want to stop past Tanaris and Thunder Bluff to hand in. When you hand in at Thunderbluff, he sure to head into the large tent there to pick up the next stage.

If you are coming to Felwood for the first time you will enter at the Southern end of the zone from Ashenvale. There is a horde outpost at Bloodvenom Falls which is along the river there, you can grab a flight path there as well as some quests.

[48] Timbermaw Ally
Objectives : Kill 5 Deadwood Warriors, 5 Pathfinders, and 5 Gardeners.
Rewards : XP!

[51] A Husband’s Last Battle
Objectives : Kill Overlord Ror
Rewards : XP!

Timbermaw Ally comes from Grazle who will be standing along the path not far after you enter the zone from Ashenvale, but the one for Overlord Ror comes from Bloodvenom Post, so head up and grab that before coming back down.

The mobs you need for both quests are just in off the path at Deadwood Village. The Warriors, Gardeners and Pathfinders will be all over, and you will find Overlord Ror at the back in a large camp. If you are careful you can pull the smaller camps or two or three, as well as the wanderers. I side stepped the first large camp you come too and managed to pick off from the edges the ones at Ror’s camp.

Overlord Ror is level 51 and goes down pretty easy, although he will fear and call for friends so be ready. Clearing the area around him will help lessen any adds from both effects. These are the same furbolgs that you will need to kill in order to raise your faction to pass through the caves to Winterspring. If you run back up to the path and hand in to Grazle, you can continue fighting here and collecting the feathers to hand in for further faction. You will need a minimum of ‘unfriendly’ to pass through to Winterspring.

[54] Well of Corruption
Objectives : Collect a sample of corrupted water from the Jadefire Satyrs’ moonwell
Rewards : XP!

After you have finished raising your faction and are on your way back up to hand in, stop past the Ruins of Constellas to fill the vial at the corrupted moonwell there. Getting to the ruins can be a bit tricky, but basically you fight past some oozes and wolves, eventually you start seeing some fallen pillars and the like.

Enter very carefully as there are quite a few stealthed rogue’s there just waiting to jump you. The mobs are low 50′s and solo, they are easy to take, just be careful you don’t pull too many adds or back into another stealthed mob. You need to fight your way to the back of the camp which is through a narrow section lined with mobs. At the other end of this pathway will be the moonwell and I advise clearing around to the right and leaving the named till later as he comes with two friends.

Once filled, head back to Bloodvenom post to hand and continue up to the very north part of the zone on our way to Winterspring. You will enter Furbolg tunnels there and the mobs should con an orange color to you. They won’t attack, but be very careful if you use the right mouse button to manoeuvre, you don’t want to accidentally attack.

Inside the tunnels you will come to a part where it goes straight ahead, or you can loop around and head right. To start with, take the right part and it will lead you into Moonglade, there is a flight path just off to the left of the path when you enter. If you don’t care about the flight path, head straight ahead and it will lead you straight to Winterspring.

[52] It’s a Secret to Everybody
Objectives : Take Linken’s Sword to Donova Snowden in Winterspring.
Rewards : XP!

Now begins the first of your running, to Winterspring. Donova is located not far from the tunnels that connect Winterspring to Moonglade, as you enter Winterspring, look to your right for a small pond of water, Donova will be there. If you are near the tunnels you should see the little yellow dot on your mini map. Watch out for the wandering level 57 pack when running around here.

[52] The Videre Elixir
Objectives : Acquire a Videre Elixir
Rewards : XP!

Once have seen Donova, you need to head over to Feralas. When you land at Camp Mojache, start heading north. Just after you pass through the Twin Colossals, there will be a open area on your right, and if you look carefully, a little white tent on a rise. That is where you will find Gregan Brewspewer.

From Gregan, purchase some ‘bait’ and then continue North to the Ruins of Ravenwind. Closer to the main path than the harpies, you should see a white ruins with a Gnoll guarding the front, that is Miblon Snarltooth. Place the bait in front of Miblon to have him move, and thus dropping the wall behind him. Once that is done you can run in and loot. Head back to Gregan to get the Elixir, then back to Donova to hand in.

[52] Meet at the Grave
Objectives : Go to the graveyard outside Gadgetzan, and use the Videre Elixir
Rewards : XP!

From Winterspring head back to Tanaris and head to the Graveyard there (south of Gadgetzan). Drink the Elixir and don’t get a fright, it is meant to kill you. Release your spirit but be very careful not to automatically click again to resurrect, you want to stay dead. As a ghost, head north to the zone wall and in the hills there you will find Gaeriyan. Speak with him then return to the graveyard and resurrect.

[52] A Grave Situation
Objectives : Resurrect, then look for the gravestone that Gaeriyan told you to find
Rewards : XP!

Once you have resurrected, there will be a large stone grave you can right click, do so.

[52] Linken’s Sword
Objectives : Deliver Linken’s Superior Sword to Linken in Un’Goro Crater
Rewards : XP!

Once you have clicked the grave, return to Linken and give him back his sword. The next step sends you to see J.D. Collie and she is the gnome at the very back of the cave at Marshal’s Refuge.

[54] Linken’s Memory
Objectives : Find Eridan Bluewind in southern Felwood
Rewards : XP!

J.D. Collie sends you back to Felwood and down to Emerald Sanctuary, the little outpost at the southern end of the zone. There you will find Eridan. Eridan will give you a quest to collect items from the North end of the zone, but let’s do a couple other quests while we are here…

[51] Forces of Jaedenar
Objectives : Kill 4 Jaedenar Hounds, Guardsmen, 6 Adepts, and 6 Cultists
Rewards : XP!

After you have seen Eridan, head up to Jaedenar, there you will find the mobs you need. The Hounds are the Felhunter type mobs and go down fairly easily, the Guardians are the same being purely melee. Adepts and Cultists are both spell casters, so be careful when you pull to ensure they won’t agro nearby mobs, you should be able to pull everything singularly.

Both when you enter, and when you get to the back of the camp, you will see entrance into two caves. Both caves are filled with the same mobs, however it can get a little more dangerous with multi-pulls so only use if the rest are already being killed.

[54] Corrupted Sabers
Objectives : Take Winna’s kitten to the corrupted moon well, release it, then bring it back to Winna
Rewards : XP!

The Moonwell you need for this is at the Ruins of Costellas, the same moonwell you filled the vial at earlier. Again fight through to the back, and when you get there, right click the cat carrier to release the kitten. It will go for a little swim in the moonwell before following you obediently so you can return it to Winna.

When you get to Winna, you have to ‘release’ the cat by right clicking it first, that will turn the question mark from silver to yellow for you. Seems a little backwards to do this after Jaedenar, but as I don’t know if the kitty has a time limit, I do it in that order just to be safe.

[54] Silver Heart
Objectives : Collect 11 Silvery Claws and 1 Irontree Heart
Rewards : XP!

[52] The Strength of Corruption
Objectives : Kill 12 Angerclaw Grizzlies and 12 Felpaw Ravagers
Rewards : XP!

The Claws will drop from any of the wolves and bears through out the zone, however you can complete both quests together if you head up north and kill the Grizzly’s. Heading North, stop in at Irontree Woods and kill a few trees to get the heart to drop. It didn’t take me very long, 5 or 6 kills only, but keep your eye out for the larger wandering tree’s, at level 56 they will take a nice chunk out of you.

Once you have your heart, continue north till you start seeing the Grizzly’s and Ravagers… kill away. You should get all the claws drop before you finish the killing of both types of mobs, and once you are done with both, hand in.

[52] Collection of the Corrupted Water
Objectives : Fill the canteen at the Moonwell in the center of Jaedenar
Rewards : XP!

Before I headed out of Felwood to continue with the Linkin’s Sword line, I headed back to Jaedenar quickly to do this step. You fill the vial at the moonwell out in the open area near the back. The next step sends out away from the zone anyway, so I decided to head onto Tanaris to find Aquementas!

[54] Aquementas
Objectives : Summon Aquementas.
Rewards : XP!

After you have collected the claws and heart, you are sent to Tanaris to summon Aquementas. You need to head into Lost Rigger Cove and head to the other side of the enclosed area. I ran around the base where they are building the ship and out again. If you agro any mobs, you can just run them off. Once you are on the other side, look inland a bit for a circle of stones.

Use the book to summon Aquementas. Now you don’t actually need to kill or even touch Aquementas (except for the fact he will be wailing on you). As soon as he is summoned he makes the totem you need, so you can just run. You can not damage Aquementas with any magical attacks, he can only be melee’d. Personally, I ran…

[54] Linken’s Adventure
Objectives : Take the Silver Totem of Aquementas to Linken
Rewards : XP!

Leads to:

[56] It’s Dangerous to Go Alone (Elite)
Objectives : Find and kill Blazerunner, acquire the golden Flame.
Rewards : XP!

This is the final step, the one that will reward you with Linken’s Sword and a Boomerang. It is elite and you probably won’t be doing it for a couple of levels, but up until this stage the XP you earn is over 20k, a nice jump for basically just running around.

Un’Goro and Felwood

Started at level 53
Finished at level 55

Now that I was back in Un’Goro from the Linkin’s Sword quest line, I decided to complete some other quests. In your running around, if you happened to pass The Undercity, head down to where they do all the testing in The Apothecarium and see Chemist Fruely.

[56] …and a Batch of Ooze
Objectives : Collect 5 of the Pure Un’Goro Samples
Rewards : XP!

As the quest says, any ooze in Un’Goro will work for this. All of them will drop an Un’Goro Slime Sample, the tricky part is you won’t know how many will net you the Pure kind until you get back to The Undercity. To be safe, collect as many as you can before heading back, I got between 10 and 15 and it worked ok.

When you get back to the Undercity, there is a small bowl with green goo in it on the table beside Fruely. Right click it to get the tested sample, and then right click the sample to see if you got a pure one. Once you have your 5 hand in, then sell the rest of the junk you get.

[52] Alien Ecology
Objectives : Use the Scraping Vial to collect a Hive Wall Sample
Rewards : XP!

To start with, I ran to the very south end of the zone. You can head straight down if you wish, but I took a little detour around the east side in a large arc for safety… and less mobs to knock me off my mount.

If you fight down the East side, you will kill through some Raptors before starting to see big green bugs and eventually enter The Slithering Scar. You are looking for the hive there and you need to kill your way just inside the entrance. As you enter the hive you will see you can go left or right, you want left, down the short tunnel into a small round room. If you clear that room and stand in the very center, you will be able to take your Hive Wall Sample.

[53] The Western Pylon
Objectives : Discover the location of the Western Crystal Pylon
Rewards : XP

[53] Expedition Salvation
Objectives : Collect the Crate of Foodstuffs and Research Equipment
Rewards : XP!

[55] Beware the Pterrordax
Objectives : Kill 10 Pterrordax and 15 Frenzied Pterrordax
Rewards : Sellable loot

After I collected my hive sample, I left the hive facing west. Mount up and make a bee line for the west wall, you will run through an area called Terror Run, and there will be level 54 and 55 mobs as well as elites, just try to run though.

Around the Western Pylon you will find the Frenzied Pterrordax’s, and you should have already completed all the normal, lower level ones last time you were in the zone. Clearing the Pterrordax from around the pylon, as well as a couple around the base of the cliffs, I was already up to 7 of the 15 needed.

There are lots more Frenzied Pterrordax along the western wall heading north, in little pockets as well as flying around in the open. You should have no trouble killing the 15 needed for these. As with the lower level versions, the frenzied have a fear, although it seems to be a single target fear and hit my pet most of the time, not really effecting me at all.

Now comes the really fun part, you need to collect a box out in the middle of Terror Run. You can try to kill your way through the non elites, but personally I just soulstoned up and made a run for it. I have marked on the map where the Research Equipment is, and you are looking for a tent of sorts with a lootable box. If you mount up you can dodge most of the mobs on the way in, and if you do get agro when close, run around a bit to loose it.

When you think you are safe, run up to the box, demount and start looting. I got one mob jump me when I got off my mount, but a quick fear got rid of it long enough for me to loot the item and run out. If you do get agro, head for the water nearby, although some of the mobs can swim, they drop agro it seems as soon as you get out a bit.

Now that I had the hardest half done, time to get the other one, and for this, you need to head up near the Tar Pits. The crate of foodstuffs is very easy to get in comparison to the one you just got and you should be able to get it without any hassles at all.

[53] Chasing A-Me 01
Objectives : Find A-Me 01
Rewards : XP!

[55] The Apes of Un’Goro
Objectives : Collect 2 Un’Goro Gorilla Pelts, 2 Stomper Pelts, and 2 Thunderer Pelts
Rewards : XP!

Since I was up the north end of the zone, I started killing the Gorilla’s at Fungal Rock. Before you head in though, ensure you have 1 x Mithril Casing as you will need it to get A-Me 01 going again. Once you have it, start fighting your way into the cave.

The Un’Goro Gorillas, Stompers and Thunderer’s occupy the cave and the drop rate for their pelts was pretty good for me, getting one nearly every time. As you fight into the cave, you want to take the first tunnel on your right, and there at the end you should see A-Me 01 lying face first.

If you have your Mithril Casing on you, you can do the escort out straight away. It’s one of the easier escorts I have done as you don’t get ambushed by mobs, only the general respawn on the way out. You need to escort the Ape to the base of Marshal’s Refuge, and after that I ran to Torwa (near path to Tanaris) to hand in the pelts.

[55] The Mightly U’Cha
Objectives : Retrieve U’cha’s Pelt
Rewards : Sellable loot

[56] The Bait for Lar’Korwi
Objectives : Using the contents of Torwa’s Pouch, summon Lar’korwi and defeat him. Retrieve his head.
Rewards : Sellable loot

After you hand in the Gorilla pelts, you need to head back to Fungal Rock to find U’cha. If you enter the cave, stick to your right and follow the path to the back where it will curve around, and eventually at the other end curve around again. U’cha is all the way at the back. Even though he was level 55 (and myself only 52) I had no trouble taking him down, utilizing the space he was in to fear quite safely.

Once he was dead I fought my way back out and towards Torwa, stopping at the Eastern Pylon on the way to summon and kill Lar’Korwi. At the back of the pylon is a rock, and if you right click the Preserved Threshadon Meat you should have on you, it will place the meat on the rock. After the meat is down, place the Pheromone Mixture on top and with in seconds you should see Lar’Korwi running at you.

Although the large dinosaur is level 56, just like U’Cha he wasn’t really any trouble. I threw my DoT’s on him while he was running at me and feared him. By the time fear wore off he was half dead so I replaced the DoT’s and feared again… dead… easy. After I had his head, I made my way back to Torwa to hand in both.

I decided to head back to Felwood and clear up the last remaining quests I had for there. If you have made the run to Ratchet for the Corrupted Water, you can hand that in at Emerald Sanctuary when you land. For the rest of the quests though, we are heading North.

[54+] Verifying the Corruption
Objectives : Destroy 2 Entropic Beasts and 2 Entropic Horrors
Rewards : XP!

My first stop was at Shatter Scar Vale for the Beasts and Horrors. Don’t worry about the elite tag as the mobs you need to kill aren’t elite, only the wandering Infernals in the area which you can dodge with ease. Both the beasts and horrors look the same, yellow / green fire elementals and are all around the area.

[55] Cleansing Felwood
Objectives : Collect 15 Blood Amber
Rewards : XP!

Further north, just above Irontree Woods is a cave; Irontree Cavern. In the cave you will find the Warpwood Elementals and they will drop the Blood Amber, usually one every time. You should have no trouble pulling these singularly, even inside the cave.

When you hand this quest in, you get the option for further quests; Salve via Hunting, via Gathering or via Skinning. If you ask Maybess for a Cenarion Beacon, you will be able to loot Corrupted Soul Shards when killing certain mobs. The same beacon also allows those with the Herbalism ability to see Fel Creep. Skinners though will most likely already be collecting these as they can be skinned without the beacon. First time hand-ins for all three yield 4200 xp!

Each hand in nets you 2 x Cenarion Plant Salve. These plant salve’s are used on the corrupted plants around the zone, and well worth doing as each plant you use it on will yield you 550xp! Using the salve on a Corrupted Songflower will convert it to a cleansed songflower and right clicking that will give you a buff that increases your chance for a critical strike by 5% while increasing all your stats by 15.

Finding and cleansing a corrupted wildblosson will reward you with a few Wildblossom Berries that heal 1933 health over 27 sec and increases your Stamina by 10 for 10 minutes. If you manage to find a Corrupted Whipper Root you will receive an item that restores 700 to 900 health, while a Corrupted Night Dragon will result in an item that restores 394 to 456 mana and 394 to 456 health. Please note the last two are usually a little more rare than the first…

[55] Deadwood of the North
Objectives : Kill 5 Deadwood Den Watchers, 5 Avengers, and 5 Shamans.
Rewards : XP

If you run to the very north end of the main path, you will find Nafien and this furbolg will give you the quest to go and kill the Deadwood at Felpaw Village. The only difficulty really with this quest, is sometimes finding the mobs. These are the higher level furbolgs to the ones you killed last time, and like their lower level friends, they are also killed to raise Timbermaw faction, a faction a lot of people go after.

If there are people there just ask to join up for the quest killing, or come back later. The Shaman’s will be the toughest mobs to kill as they nuke, but a cast of Curse of Tongues will help solve that pretty quick.

[55] Deadwood Ritual Totem
Objectives : Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item
Rewards : XP!

While killing the furbolgs, you may see a Deadwood Ritual Totem drop, this item begins the quest. The tricky part though, is you need to be at least neutral faction with the furbolg to hand in. If you do raise your faction high enough, you need to find Kernda inside the tunnels that join Felwood to Winterspring.

[55] Dousing the Flames of Protection
Objectives : Douse the flames of the four braziers of protection
Rewards : XP!

If, last time you were in Felwood, you collected the water sample from the moonwell for the Collection of the Corrupted Water quest, you would have done the running around the barrens etc. After all of that, you need to head into Shadow Hold which is the back cave at Jaedenar.

If you head into the cave, the first main area you come to will have the brazier of pain, and just a little further in, the brazier of Hatred. Watch out for the Legionnare’s as they have a knockback effect which can not only interrupt your spells, but knock you into adds.

The tunnel is fairly easy to navigate, there’s only one real way to go. Continue down the main path and eventually you will come into a large open room which has both the Suffering and Malice braziers. Once you have got those, head back out to hand in and get the next step.

[55] A Strange Red Key
Objectives : Search through Jaedenar to discover what the Blood Red Key is used for
Rewards : XP!

While fighting in the cave, you may see a Blood Red Key drop, this is to free Captured Arko’narin who is inside the cage where the brazier of pain is. Handing in the key eventually leads to an escort quest in which you escort Arko’narin down to where the last two brazier’s are and then back up. It is up to you if you choose to do this, but even if you don’t, handing in the key alone nets you over 5k xp!

[58] A Final Blow
Objectives : Kill Moora and Salia, and retrieve Shadow Lord Fel’dan’s Head
Rewards : +10 Intellect, +10 Spirit, +9 Agility Cloth Belt

After you have doused all the flames and handed in, the next step requires you to head back into Shadow Hold, only this time further in. If you head back down to where the last two braziers are, you should see a small water area there with oozes. Fight through the oozes and up the other side, continueing down the tunnels where you will enter a large room with lots of mobs.

The first mob you will most likely encounter in this room is Rakaiah who you will need to kill if you decided to do the escort quest. Either way, you need to clear this entire room to continue on, and most of the mobs seem to come singularly even though they are so close.

Once you have cleared that room, continue fighting down the tunnels where you will come to a round-ish room that leads you left or over a bridge… go left. Eventually you will come to a larger room and be facing the three mobs you need. Clear all around this room before engaging the trio as you may need the space to fear.

I focused on the two Succubi first as they were lower level, and then honed in on Shadow Lord Fel’dan. It’s handy to ensure you are soulstoned here as you can have a bit of trouble, but if you are prepared, and don’t get any adds, you should have little trouble slaughtering them. Once done, head back up and hand in!

The following two quests are the start of An Imp’s Request, the level 50 Warlock only quest. It is completely up to you if you start it now, but these two steps net you about 10k xp… so worth it.

[52] Hot and Itchy
Objectives : Bring a piece of felcloth to Impsy
Rewards : XP!

[52] The Wrong Stuff
Objectives : Collect 10 Rotting Wood and 4 Bloodvenom Essence
Rewards : XP!

For the piece of felcloth, you can just head up to Jadefire Run, it should drop relatively quickly. The Rotting Wood are from the Ironwood Tree’s and the Essence from the slime right near Impsy. Overall I had a pretty good drop rate and it was nice and easy xp. The next step requires you to retrieve items from Sunken Temple. If you did decide to do these, you can combine ‘The Wrong Stuff’ with the ooze quest from The Undercity;

[52] A Sample of Slime
Objectives : Collect 5 of the Corrupted Felwood Samples
Rewards : XP!

Just like in Un’goro, any slime will do. And just like before, you need to collect samples before testing them back in The Undercity, only this time you want the small bowl full of orange goo. I had a lot better conversion rate with this one, only taking 6 samples to get the 5 pure.

[55] Melding of Influences
Objectives : Bring a Merged Ooze Sample to Chemist Fuely
Rewards : XP!

After you have completed the Un’goro and Felwood slime samples, you are given the next step which takes you back to Un’Goro to …um … mate oozes. As much of a pain as it is to run all the way back to Un’Goro, the 7000 xp I got at level 54 makes it totally worth it.

You need to find a Primal Ooze, these are the browny colored ones. When you get close to one, right click the barrel to release the Felwood Ooze and then kill the result. Return to Chemist Fuely to complete. Done.

Azshara and Burning Steppes

Started at level 55
Finished at level 56

Wanting to delay my travels in the Plaguelands, I decided to check out Azshara, and although I was probably a tad high for most mobs, it made for quick and easy killing. Before you head out there though, run and see Belgrom Rockmaul outside the Hall of the Brave in the Valley of Honor in Orgrimmar. He will give you a quest that sends you to Azshara, as will Chemist Cruely in The Apothecarium in The Undercity.

If this is your first trip to Azshara, take a flight from Orgrimmar to Splintertree Post in Ashenvale. From there you will run east where you will eventually cross a small bridge and end up in Azshara. Just in on the right you should see a small camp of sorts, this is the alliance Flight Path / Outpost, but there is a Tauren named Loh’atu there that will give you two quests.

[47] A Land Filled with Hatred
Objectives : Kill 6 Haldarr Satyr, 2 Tricksters, and 2 Felsworn
Rewards : XP!

[47] Spiritual Unrest
Objectives : Kill 6 Highborne Apparitions and 6 Highborne Lichlings
Rewards : XP!

Just across the path from Talrendis Point, the alliance outpost, you will find Shadowsong Shrine and the Highborne you need to kill. They are scattered all over the area from basically the river across to Haldarr Encampment, which is the camp you need for the Satyr’s. Both quests are quick and easy, and although slightly lower level, still net you some ok XP.

After you have done those two, time to move onto the horde Outpost to pick up another quest and our flight path. I have marked it out on the map, and basically any route in land will take you to it. You will have to run past mobs however.

[52] Stealing Knowledge
Objectives : Find the Tablets of Beth’Amara, Jin’yael, Markri, and Sael’hai
Rewards : XP!

If you make your way back to the main path and continue along, you will eventually come to the Ruins of Eldarath. When you see the path fork, you want to take the right one that leads down and around, the straight ahead route is a dead end. The tablets are scattered all over the ruins, usually in multiple places at once so keep your eyes open. You are looking for:

Sael’hai is a large yellow crystal
Jin’yael is small and light blue
Beth’Amara is a bight pink and
Markri is green

[52] Seeping Corruption
Objectives : Fill all 4 Empty Vials
Rewards : XP!

Chemist Cruely would have given you a box, that if you open, will contain four empty Vials. You need to fill one at each of the pools that are along the coast. They are right along the water’s edge, and fairly easy to spot. Kill your way through the Naga and fill Vial 1 at Pool 1, 2 at 2, so on and so forth. Pools 2, 3 and 4 are actually all near each other.

[53] Betrayed
Objectives : Kill 10 Blood Elf Reclaimers, and 10 Blood Elf Surveyors before seeking out Magus Rimtori’s camp.
Rewards : XP!

[53] Kim’jael Indeed!
Objectives : Search for Kim’jael’s Compass, Scope, Stuffed Chicken and Wizzlegoober
Rewards : XP!

Both of these can be done in the same area. If you head around to the North part of the zone, you should be able to find Thalassian Base Camp relatively easily. Before you start killing though, head to the top of the hill not far from it to find Kim’Jael. You can access the top via the North side of the kill, and Kim’Jael is the Goblin at the top.

Once you have both quests you can head in. The Reclaimers and Surveyors are all around and you should have no trouble with the kill count. Once done, you want to head to the cliff edge where you will find a Kaldorei Tome of Summoning. Once you have completed your kill count, this Tome will complete your quest for you.

[56] Betrayed
Objectives : Destroy the arcane focusing crystal tied to Magus Rimtori and then slay her
Rewards : XP!

The Tome gives you the following step in which you need to attack one of the three crystals around the edges, doesn’t matter which one. When you have destroyed it, a Blood Elf guard will spawn, and once he is near death, Magus Rumtori will follow.

A fairly easy fight, she will ice root you at one point, but DoT’s make pretty short work of her. Once dead, loot her head and you’re done. If you have collected the items needed for Kim’jael, found inside crates all around the camp, return to the top of the hill to hand that in, and then head back to Valormok.

[52] Delivery to Archmage Xylem
Objectives : Bring the Tablet of Sael’hai to Archmage Xylem in Azshara
Rewards : XP!

[52] Delivery to Jes’rimon
Objectives : Bring the Tablet of Jin’yael to Jes’rimon in Orgrimmar
Rewards : XP!

[52] Delivery to Magatha
Objectives : Bring the Tablet of Beth’Amara to Magatha in Thunder Bluff
Rewards : XP!

[52] Delivery to Andron Gant
Objectives : Bring the Tablet of Markri to Andron Gant in Undercity
Rewards : XP!

After you turn in the four tablets to Jediga, you are asked to make four deliveries. Before you hearth off, run along the base of the cliffs and not far along you will come across Sanath Lim-yo, an Elf that will teleport you up to the top of the cliffs. From there you will see a path leading further up, eventually to a tower. At the top of the tower you will find the Archmage Xylem.

Jes’rimon can be found in The Drag in Orgrimmar, this is the same guy you got the white claws for in Un’Goro. Magatha is on the Elder Rise in Thunderbluff while Androm Grant is in The Apothecarium in The Undercity. At 54 I got 2550xp for delivering the tablets and 3100 for each letter they give you to take back to Jediga, not bad.

[53] Kim’jaei’s ‘Missing’ Equipment
Objectives : Find Some Rune
Rewards : XP!

After I had returned to Jediga, I made my way back up to the Ruins of Eldarath to look for the Rune. You need to be killing the Spitelash Siren’s, Myrmidon’s, Enchantress’ and Battlemaster’s. I got my rune off a Siren, and they are said to have the higher drop rate. Note that the Spitelash Guard’s will not drop it for you.

Once you have it, hand it into Kim’jaei. That’s it, Azshara done!

Burning Steppes doesn’t really have a lot of quests, most of them sending you into Blackrock Depths and Spire, but it’s a quick zone to get out of the way.

If you haven’t been there before, it can be a bit confusing. You want to head to Thorium Point in Searing Gorge and then run South. If you run straight south from Thorium Point you should be able to see a path leading up into the mountains, and if you follow that you will see large double doors.

You need to head through those doors, into Blackrock Mountain and then follow the path around. When you come to the main open area, turn left and follow the path around, under the chain and then go through the second opening, basically opposite where you came in. Don’t go through the first, lots of elites.

If you go through the second, you should come out in Burning Steppes, so follow the ramp down to the path, take it to your left and follow it along. Eventually it will fork off, you want to take the left again and then head across country when it ends. You are looking for Flame Crest (see map).

[52] Dreadmaul Rock
Objectives : Find out what became of Sha’ni Proudtusk
Rewards : XP!

You pick this quest up from Badlands, and once you are at Flame Crest, you want to head off to the left to Dreadmaul Rock. You will see the big red ogre’s, and hopefully the path that leads to the top of the mountain there. At the very top, in front of the small cave there you will find Sha’ni’s remains, and if you right click them, her ghost will appear for you to complete the quest.

[53] Krom’Grul
Objectives : Recover Sha’ni’s Nose-Ring from Krom’Grul
Rewards : +10 Stamina, +6 Spirit Ring

After you speak to Sha’ni’s ghost, she will ask you to recover her ring. It drops from Krom’Grul and he can spawn in multiple locations. The first place to check is the large cave on the ground level, usually in the back room. If he’s not in there, he may be in the small cave up the top or around the back of the mountain, make good use of your eye.

The ring is handed back in at Kargath so hold onto it for now.

[54] Rise of the Machines
Objectives : Collect 10 Fractured Elemental Shards
Rewards : XP!

The shards drop from the War Reavers scattered around the Ruins of Thaurissan. Drop rate is on the good side which is great because these can be a real pain. They have a knockback effect which, if you get multiple reavers on you, makes it almost impossible to get off non-instant spells. I killed these as I came across them while doing other quests.

[50] Tablet of the Seven
Objectives : Find the tablet, copy its text
Rewards : XP!

In amongst the Ruins of Thaurissan will be a statue, and at the base of the statue, the tablet you need. You may have to kill a few dwarves to get into it.

[52] Broodling Essence
Objectives : Collect 8 Broodling Essence
Rewards : XP!

This is the fun quest… The mobs you need are in the west part of the zone, the dragon whelp broodlings. Unfortunately they are amongst roaming elites, but they are slow and you can keep our of their way. The tricky part though, is you need to use the Draco-Incarcinatrix 900 on them before you start attacking as any hit from them interrupts the casting. The hard part is you also need to be directly on top of them in order to cast it.

I used my Succubus for it, sent her in to get agro while I used the Draco-Incarcinatrix 900, and then once it landed pulled agro back. If the broodling dies while the Draco-Incarcinatrix 900 is still active, it will spawn a crystal, which when looted will give you the essence. Just keep your eyes peeled for the elites…

That’s pretty much it, the rest of the quests send you into the Blackrock Mountain instances. Head back to Kargath to hand in, and when you hand in Rise of the Machines, the second step sends you out to Lotwil, he’s the guy out near the rock elementals.

Western Plaguelands

Started at level 56
Finished at level 57

To get to Western Plaguelands, you simply have to run to the eastern end of Tirisfal Glades. You will see an encampment on the borders edge, and before you go starting any quests, be sure to see Argent Officer Garush. He will give you an Argent Dawn Commission which is a Trinket you will want to wear while fighting in either of the Plaguelands.

When you kill mobs wearing this trinket, they have a chance to drop scourgestones which you can hand in for Argent Dawn Faction. There are three types of scourgestones : Minion’s Scourgestone’s which drop off the lower level mobs (51-55 ish), Invader’s Scourgestone’s which drop off the mid level mobs (55-58 ish), and Corruptor’s Scourgestone’s which drop off level 59+ mobs.

Up until ‘honored’ you will gain Argent Dawn faction from simply killing the non elite mobs in the Plaguelands, Scholomance, and Stratholme, so a lot of people will advice to hold onto the scourgestones until honored before starting to hand them in. Thankfully they stack up to 100! (Elite mobs give you faction until you reach Revered status. Named Elite mobs always give you faction.)

Ok, so once you have your Argent Dawn Commission, throw it on and lets get to questing!

[53] Scarlet Diversions
Objectives : Destroy the command tent and place the Scourge banner at the Scarlet Crusade’s base camp
Rewards : XP!

When you start in Western Plaguelands, you will do a bit of running back and forth between camps in the zone and the Bulwark, this is the first. Just between Felstone Field (first farm) and Dalson’s Tears (second) you will find the Scarlet Crusade’s base camp. Before you go running in though, ensure you have collected the ‘Flame in a Bottle’ from the crate at the quest givers feet!

When you are ready, make your way into the camp and start clearing. A little word of advice : clear all around the camp before heading in. The Invokers will be the hardest if you get multiple of as their nukes bring you and pet down extremely quickly, and of course Medics are a pain, they heal. the Hunter’s are ok, but as they send the pet in and stand back, they can agro nearby mobs.

Once you are ready, and the camp is clear, go and right click on the tent there to burn it, and once you have done that you can right click the banner in your inventory to plant it. Head back and hand in. Once you have handed in, you will be sent to Shadow Priestess Vandis who is on the other side of the path.

[53] Target : Felstone Field
Objectives : Defeat the Cauldron Lord at Felstone Field and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[52] Better Late Than Never
Objectives : The ramblings of the ghostly woman indicated that she needed a package delivered
Rewards : XP!

The first of the Cauldron quests is oddly enough, at the first field on your left as you pass through W.Plaguelands. You should have no troubles at all with this field as the mobs are low 50′s and easily single pulled. If you fight close to the big cauldron in the middle, eventually Cauldron Lord Bilemaw will spawn, he is who you need to kill. When he’s dead he will drop a key that will now allow you to open up the Cauldron and collect a sample. Complete the quest at the cauldron and be sure to right click again to get the quest that sends you back to Vandis.

Before you go running off though, head to the top back room of the farm house on the edge of the farm. You will need to clear your way up, and if you play with sound on, will probably hear a female voice calling out for help. Upstairs you will find a ghost of Janice Felstone who will mention something about a package she needs delivered.

The package she is talking about is inside the barn next to the house and after right clicking it, you will need to head to the Undercity. Once there, speak with a census officer located near guild and tabard registration, who will then direct you to Jeremiah Felstone just near there. Jeremiah gives you half of a good luck charm which you are to return to Janice so make your way back to Felstone Field, stopping past The Bulwark to hand in the cauldron quest and collect the next one.

[54] Two Halves Become One
Objectives : Locate the other half of the Good Luck Charm somewhere on the Felstone Farm
Rewards : +13 Shadow Resistance Necklace

On your way back into W.Plaguelands, stop off again at Felstone Field and return the half-charm to Janice. Now you need to find the other half of the charm, this drops from a Jabbering Ghoul who spawns outside in the field, not far from the Scarlet pack. If he’s not up, hang around as the Scarlet mobs like to attack and kill him. When he spawns, kill and loot the other half of the charm, right click either part to make it complete and then give it to Janice.

[55] Target: Dalson’s Tears
Objectives : Defeat the Cauldron Lord at Dalson’s Tears and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] Mrs. Dalson’s Diary
Objectives : Locate the contents inside the Dalson Cabinet
Rewards : XP!

The second cauldron quest is just like the first, fight close to the cauldron until Cauldron Lord Malvinious spawns, loot the key and then see the cauldron to complete the quest and complete the second stage. Although the mobs at Dalson’s Tears will also be green, don’t become too lax as these can still kill you if you’re not paying attention. Some of the mobs spawn worms when they die, that if you don’t attend to quickly, will soon munch away your health. Other’s lower your stamina while another lot again will give you a disease that can really hurt!

Once you are done at the cauldron, you want to fight inside the barn to locate a diary lying on the barn floor. Getting in here can be a little trickier than the last camp as the Scarlet like to wander directly in front of the entrance. I actually came in from behind the barn and hugged the wall to the entrance. Once inside, right click the book to get the ‘completed’ message. Note : No quest enters your log for this series, no idea why.

Once you have seen the diary, head outside to behind the barn and farmhouse till you see a Wandering Skeleton. Again he may not be up straight away so hang around and kill to you see him. If you have seen the diary, when you kill him he will drop a Dalson Outhouse Key, you use this key on the outhouse there. When you use the key, Farmer Dalson will spawn and attack you, kill him.

Farmer Dalson will also drop a key, a Dalson Cabinet Key. The Cabinet you are looking for is in the top back room of the farmhouse there, and when you open the cabinet you will get the XP (only xp for this quest it seems) as well as a couple of green items. Once done, head back to the Bulwark to hand in the Cauldron quest.

[55] Target: Writhing Haunt
Objectives : Defeat the Cauldron Lord at the Writhing Haunt and secure a sample of the poisons used inside the cauldron
Rewards : XP!

[55] The Wildlife Suffers Too
Objectives : Kill 8 Diseased Wolves
Rewards : XP!

The third in the Cauldron series sends you to the Writhing Haunt, which is basically on the opposite side of the main path to Dalson’s Tears. The mobs here start raising in level a bit, and the ‘freezing ghouls’ can cause a bit of trouble if you have multiple mobs on you as they will do just what their name says… freeze you. Once you see Cauldron Lord Razarch, kill, loot and speak to the Cauldon.

Now, just to be tricky, this farm has two houses. If you stand in between the two houses facing the cauldron, you want the house that will be on your left. Inside will be Mulgris Deepriver, a Tauren face down on the floor. She will ask you to kill the diseased wolves which can be found all over. You will find some just north of the Writhing Haunt, but if you are having trouble, head to the cliff area just above Dalson’s Tears. I have marked the spots I found the most wolves with ‘W’ on the map.

[56] The Wildlife Suffers Too (Part 2)
Objectives : Kill 8 Diseased Grizzlies
Rewards : XP!

After you have killed the wolves, you need to head back to Mulgris to hand in, and this time she will ask you kill the Grizzlies. These are much easier to find, located just behind the Writhing Haunt up to the path and just on the other side. I have marked them out as ‘G’ on the map.

After you have killed the bears and handed in to Mulgris again, the next step sends you to Thunder Bluff. A simple hand in, you need to head to the Elder Rise. The result is a 36 Armor, +6 Agility, +6 Intellect, +6 Spirit, +7 Stamina Cloak.

[58] Target: Gahrron’s Withering
Objectives : Defeat the Cauldron Lord at Gahrron’s Withering and secure a sample of the poisons used inside the cauldron
Rewards : XP!

The fourth and final cauldron you have to complete, these mobs are a step higher again, but overall I had little trouble, just take your time.

When you have completed all four cauldron quests, and handed in the final one to Shadow Priestess Vandis, head over to High Executor Derrington. He has a simple two click quest that will not only net you around 9300xp for doing nothing, but you get to choose between a +11 Stamina Sword, or a +11 Intellect Sword. No matter which sword you choose, you will receive a +12 Stamina, +5 Spirit neck item. Not bad for walking about 5 feet!

Also, after completing all four cauldron quests, you can do further xp / faction quests at each farm. If you see Apothecary Dithers at the Bulwark, she will give you a Vitreous Focuser, this will allow you to collect Osseous Agitators, Somatic Intensifiers, and Ectoplasmic Resonators. These items, along with Runecloth and an Arcane Quickener which Apothecary Dithers also sells, will allow you to use the cauldrons for a little extra XP as well as faction.

Felstone Field
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 6 x Osseous Agitators

Dalson’s Tears
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Writhing Haunt
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 5 x Somatic Intensifiers

Gahrron’s Withering
- 1 x Arcane Quickener
- 4 x Pieces of Runecloth
- 4 x Ectoplasmic Resonators

Just like the scourgestones, these drop off varying level mobs. The Osseous Agitators’ drop from your lower level mobs, the Ectoplasmic Resonators from the higher, and the Somatic Intensifiers from everything in between. These stack up to 20 and I usually don’t worry about handing them in till either the end of a run or when I am running out of inventory room. The Arcane Quickener’s don’t stack, so you can’t carry too many of these on you at one time.

Each hand in at the cauldron’s will net you around 500 or so xp each time, as well as varying amounts of Argent Dawn faction, the higher cauldron’s obviously giving more.

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